Difference between revisions of "Animal Calm (Ability)"
(→System Messages) |
(→System Messages) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
== Related Tags == | == Related Tags == | ||
{| | {| | ||
+ | |- | ||
+ | ||{{D25%}} | ||
|- | |- | ||
||{{Ability}} | ||{{Ability}} | ||
Line 21: | Line 23: | ||
= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
+ | Animal Calm, causes the targeted creature to stop combat on the player. You must use "Peace" after using Animal Calm for it to work. If you don't peace yourself before the next attack, you'll break its peace and it will continue attacking. Aggressive mobs (red dot/named) will aggro again if the player is still within its regular aggression range. | ||
Line 51: | Line 54: | ||
</graphviz> | </graphviz> | ||
|} | |} | ||
− | == | + | ==Animal Calm== |
− | + | ||
− | + | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
Line 59: | Line 60: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
|- align="center" | |- align="center" | ||
||calm_target | ||calm_target | ||
Line 66: | Line 67: | ||
||internal_command_string | ||internal_command_string | ||
||You successfully calm down your target. | ||You successfully calm down your target. | ||
+ | || | ||
+ | ||[[Animal Calm 1 (Example)|Example]] | ||
+ | |||
+ | |||
+ | |||
|- align="center" | |- align="center" | ||
||fail_calm_target | ||fail_calm_target | ||
Line 72: | Line 78: | ||
||internal_command_string | ||internal_command_string | ||
||You fail to calm your target. | ||You fail to calm your target. | ||
+ | || | ||
+ | ||[[Animal Calm 2 (Example)|Example]] | ||
+ | |||
+ | |||
+ | |- align="center" | ||
+ | ||target_not_creature | ||
+ | ||/string/en/ | ||
+ | ||error_message.stf | ||
+ | ||internal_command_string | ||
+ | ||The selected action cannot be performed because your target is not a creature. | ||
+ | || | ||
+ | ||[[Animal Calm 3 (Example)|Example]] | ||
|} | |} | ||
Line 142: | Line 160: | ||
||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
|- | |- | ||
− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |4 |
|- | |- | ||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 03:46, 7 September 2009
Ability - One-Hand Lunge 1
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/animalCalm <target>: This ability will cause a target that is in combat to stop attacking, returning to its normal peaceful state. Note that this ability will only work on creatures.
|
Related Tags
|
Ability Breakdown & Details
Animal Calm, causes the targeted creature to stop combat on the player. You must use "Peace" after using Animal Calm for it to work. If you don't peace yourself before the next attack, you'll break its peace and it will continue attacking. Aggressive mobs (red dot/named) will aggro again if the player is still within its regular aggression range.
Ability Flow
Animal Calm
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
|
Ability HAM Costs
Ability Multipliers
|