Difference between revisions of "Heal States Other (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
+ | Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities? | ||
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+ | modified cost = Force Cost * NumberOfStatesCured | ||
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− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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− | ||You | + | ||You cure all negative states on %TT. |
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− | || | + | ||[[Heal States Other 1 (Example)|Example]] |
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Latest revision as of 04:10, 7 September 2009
Ability - Heal States Other
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Description/healStatesOther <player>: Removes all negative state effects such as Stun, Blind, Intimidate, and Dizziness from the target player.
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Related Tags
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Ability Breakdown & Details
Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities?
modified cost = Force Cost * NumberOfStatesCured
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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