Difference between revisions of "Heal States Self (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
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+ | Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities? | ||
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+ | modified cost = Force Cost * NumberOfStatesCured | ||
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==System Messages== | ==System Messages== | ||
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− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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− | ||You | + | ||You cure all negative states on %TT. |
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− | || | + | ||[[Heal States Self 1 (Example)|Example]] |
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Latest revision as of 06:30, 7 September 2009
Ability - Heal States Self
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Description/healStatesSelf: Removes all of your negative state effects such as Stun, Blind, Intimidate, and Dizziness.
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Related Tags
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Ability Breakdown & Details
Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities?
modified cost = Force Cost * NumberOfStatesCured
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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