Difference between revisions of "Heal Action Wound Self 1 (Ability)"
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==System Messages== | ==System Messages== | ||
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+ | |||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' | ||
+ | |- align="center" | ||
+ | ||no_damage_heal_self | ||
+ | ||/string/en/ | ||
+ | ||jedi_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You have no damage of that type. | ||
+ | || | ||
+ | ||[[Force Healing 1 (Example)|Example]] | ||
+ | |||
+ | |||
+ | |- align="center" | ||
+ | |||
+ | ||heal_self | ||
+ | ||/string/en/ | ||
+ | ||jedi_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You heal yourself for %DI points of %TO. | ||
+ | || | ||
+ | ||[[Force Healing 5 (Example)|Example]] | ||
+ | |- align="center" | ||
+ | |||
+ | |||
+ | ||action_wounds | ||
+ | ||/string/en/ | ||
+ | ||jedi_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||Action wounds | ||
+ | || | ||
+ | ||[[Force Healing 13 (Example)|Example]] | ||
+ | |- align="center" | ||
+ | |||
+ | ||quickness_wounds | ||
+ | ||/string/en/ | ||
+ | ||jedi_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||Quickness wounds | ||
+ | || | ||
+ | ||[[Force Healing 14 (Example)|Example]] | ||
+ | |- align="center" | ||
+ | |||
+ | ||stamina_wounds | ||
+ | ||/string/en/ | ||
+ | ||jedi_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||Stamina wounds | ||
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+ | ||[[Force Healing 15 (Example)|Example]] | ||
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+ | |||
+ | |} | ||
+ | |} | ||
==SUI Prompt== | ==SUI Prompt== | ||
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− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |4 |
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Latest revision as of 06:38, 7 September 2009
Ability - Heal Action Wound Self 1
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Description/healActionWoundSelf1: Heals a moderate amount of your Action wounds.
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Related Tags
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Ability Breakdown & Details
Heals 250 action wounds on self. This cannot be used on another target. This force cost of this ability increases based on the number of wounds healed.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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