Difference between revisions of "Heal Action Wound Self 1 (Ability)"

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==System Messages==
 
==System Messages==
 
  
  
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||
 
||
 
||[[Force Healing 1 (Example)|Example]]
 
||[[Force Healing 1 (Example)|Example]]
 +
 +
 
|- align="center"
 
|- align="center"
  
||no_damage_heal_other
+
||heal_self
 
||/string/en/
 
||/string/en/
 
||jedi_spam.stf
 
||jedi_spam.stf
 
||internal_command_string
 
||internal_command_string
||Your target has no damage of that type to heal.
+
||You heal yourself for %DI points of %TO.
 
||
 
||
||[[Force Healing 2 (Example)|Example]]
+
||[[Force Healing 5 (Example)|Example]]
 
|- align="center"
 
|- align="center"
  
||heal_other_self
+
 
 +
||action_wounds
 
||/string/en/
 
||/string/en/
 
||jedi_spam.stf
 
||jedi_spam.stf
 
||internal_command_string
 
||internal_command_string
||You heal %TT for %DI points of %TO.
+
||Action wounds
 
||
 
||
||[[Force Healing 3 (Example)|Example]]
+
||[[Force Healing 13 (Example)|Example]]
 
|- align="center"
 
|- align="center"
  
||heal_other_other
+
||quickness_wounds
 
||/string/en/
 
||/string/en/
 
||jedi_spam.stf
 
||jedi_spam.stf
 
||internal_command_string
 
||internal_command_string
||You are healed for %DI points of %TO by %TT.
+
||Quickness wounds
 
||
 
||
||[[Force Healing 4 (Example)|Example]]
+
||[[Force Healing 14 (Example)|Example]]
 
|- align="center"
 
|- align="center"
  
||heal_self
+
||stamina_wounds
 
||/string/en/
 
||/string/en/
 
||jedi_spam.stf
 
||jedi_spam.stf
 
||internal_command_string
 
||internal_command_string
||You heal yourself for %DI points of %TO.
+
||Stamina wounds
 
||
 
||
||[[Force Healing 5 (Example)|Example]]
+
||[[Force Healing 15 (Example)|Example]]
 
+
|- align="center"
+
||action_wounds
+
||/string/en/
+
||jedi_spam.stf
+
||internal_command_string
+
||Action wounds
+
||
+
||[[Force Healing 13 (Example)|Example]]
+
  
  

Latest revision as of 06:38, 7 September 2009

Ability - Heal Action Wound Self 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/healActionWoundSelf1: Heals a moderate amount of your Action wounds.

Command: /healActionWoundSelf1
CommandQueue Entry: healactionwoundself1 (2D33AC6C)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Healing This document is related to the Force Healing Profession.

Ability Breakdown & Details

Heals 250 action wounds on self. This cannot be used on another target. This force cost of this ability increases based on the number of wounds healed.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
no_damage_heal_self /string/en/ jedi_spam.stf internal_command_string You have no damage of that type. Example


heal_self /string/en/ jedi_spam.stf internal_command_string You heal yourself for %DI points of %TO. Example
action_wounds /string/en/ jedi_spam.stf internal_command_string Action wounds Example
quickness_wounds /string/en/ jedi_spam.stf internal_command_string Quickness wounds Example
stamina_wounds /string/en/ jedi_spam.stf internal_command_string Stamina wounds Example


SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 15

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4