Difference between revisions of "Heal All Other 1 (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | + | Heals 250 health, action and mind damage on target. This cannot be used on self. This force cost of this ability increases based on the number of damage healed. | |
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==System Messages== | ==System Messages== | ||
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|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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|- align="center" | |- align="center" | ||
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+ | ||heal_other_self | ||
+ | ||/string/en/ | ||
+ | ||jedi_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You heal %TT for %DI points of %TO. | ||
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− | + | ||[[Force Healing 3 (Example)|Example]] | |
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|- align="center" | |- align="center" | ||
− | || | + | ||heal_other_other |
+ | ||/string/en/ | ||
+ | ||jedi_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You are healed for %DI points of %TO by %TT. | ||
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− | + | ||[[Force Healing 4 (Example)|Example]] | |
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|- align="center" | |- align="center" | ||
− | || | + | ||health_damage |
||/string/en/ | ||/string/en/ | ||
− | || | + | ||jedi_spam.stf |
||internal_command_string | ||internal_command_string | ||
− | || | + | ||Health damage |
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− | || | + | ||[[Force Healing 6 (Example)|Example]] |
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|- align="center" | |- align="center" | ||
− | || | + | ||action_damage |
||/string/en/ | ||/string/en/ | ||
− | || | + | ||jedi_spam.stf |
||internal_command_string | ||internal_command_string | ||
− | || | + | ||Action damage |
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− | || | + | ||[[Force Healing 7 (Example)|Example]] |
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|- align="center" | |- align="center" | ||
− | || | + | ||mind_damage |
||/string/en/ | ||/string/en/ | ||
− | || | + | ||jedi_spam.stf |
||internal_command_string | ||internal_command_string | ||
− | || | + | ||Mind damage |
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− | || | + | ||[[Force Healing 8 (Example)|Example]] |
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|} | |} | ||
|} | |} | ||
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+ | ==SUI Prompt== | ||
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+ | ==Combat Chat Spam== | ||
==Fly Text== | ==Fly Text== | ||
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||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
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− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |4 |
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Latest revision as of 06:39, 7 September 2009
Ability - Heal All Other 1
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Description/healAllOther1 <player>: Repairs a moderate amount of damage to all of the target player's Health, Action, and Mind pools.
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Related Tags
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Ability Breakdown & Details
Heals 250 health, action and mind damage on target. This cannot be used on self. This force cost of this ability increases based on the number of damage healed.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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