Difference between revisions of "Heal All Other 1 (Ability)"

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(Related Tags)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
 
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Heals 250 health, action and mind damage on target. This cannot be used on self. This force cost of this ability increases based on the number of damage healed.
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
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==System Messages==
 
==System Messages==
  
==SUI Prompt==
 
  
==Combat Chat Spam==
 
  
 
{| align="center"
 
{| align="center"
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 +
 
  
Player's Message'''
 
 
|- align="center"
 
|- align="center"
 +
 +
||heal_other_self
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||/string/en/
 +
||jedi_spam.stf
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||internal_command_string
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||You heal %TT for %DI points of %TO.
 
||
 
||
saimai_block
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||[[Force Healing 3 (Example)|Example]]
||
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/string/en/
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||
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cbt_spam.stf
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||
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internal_command_string
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||
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You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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||
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%TU uses Sai Mai on you for %DI points of damage, but you block it!
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||
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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+
 
|- align="center"
 
|- align="center"
  
||saimai_counter
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||heal_other_other
 +
||/string/en/
 +
||jedi_spam.stf
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||internal_command_string
 +
||You are healed for %DI points of %TO by %TT.
 
||
 
||
/string/en/
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||[[Force Healing 4 (Example)|Example]]
||
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cbt_spam.stf
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||
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internal_command_string
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||
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You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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||
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%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
+
||
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
  
 
|- align="center"
 
|- align="center"
  
||saimai_evade
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||health_damage
 
||/string/en/
 
||/string/en/
||cbt_spam.stf
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||jedi_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||Health damage
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
+
||
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||[[Force Healing 6 (Example)|Example]]
 
+
 
|- align="center"
 
|- align="center"
  
  
||saimai_hit
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||action_damage
 
||/string/en/
 
||/string/en/
||cbt_spam.stf
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||jedi_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage!
+
||Action damage
||%TU uses Sai Mai on you for %DI points of damage!
+
||
||%TU uses Sai Mai on %TT for %DI points of damage!
+
||[[Force Healing 7 (Example)|Example]]
 
+
 
|- align="center"
 
|- align="center"
  
||saimai_miss
+
||mind_damage
 
||/string/en/
 
||/string/en/
||cbt_spam.stf
+
||jedi_spam.stf
 
||internal_command_string
 
||internal_command_string
||Your Sai Mai misses %TT.
+
||Mind damage
||%TU's Sai Mai misses you.
+
||
||%TU's Sai Mai misses %TT.
+
||[[Force Healing 8 (Example)|Example]]
 +
 
  
|-
 
 
|}
 
|}
 
|}
 
|}
 +
 +
==SUI Prompt==
 +
 +
==Combat Chat Spam==
  
 
==Fly Text==
 
==Fly Text==
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||Damage||align="center" |0
 
||Damage||align="center" |0
 
|-
 
|-
||Delay Time||align="center" |0
+
||Delay Time||align="center" |4
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 06:39, 7 September 2009

Ability - Heal All Other 1

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Description

/healAllOther1 <player>: Repairs a moderate amount of damage to all of the target player's Health, Action, and Mind pools.

Command: /healAllOther1
CommandQueue Entry: healallother1 (9FFECF2E)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Healing This document is related to the Force Healing Profession.

Ability Breakdown & Details

Heals 250 health, action and mind damage on target. This cannot be used on self. This force cost of this ability increases based on the number of damage healed.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples


heal_other_self /string/en/ jedi_spam.stf internal_command_string You heal %TT for %DI points of %TO. Example
heal_other_other /string/en/ jedi_spam.stf internal_command_string You are healed for %DI points of %TO by %TT. Example
health_damage /string/en/ jedi_spam.stf internal_command_string Health damage Example
action_damage /string/en/ jedi_spam.stf internal_command_string Action damage Example
mind_damage /string/en/ jedi_spam.stf internal_command_string Mind damage Example


SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 680

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4