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| |- align="center" style="background-color:#ffffcc;" | | |- align="center" style="background-color:#ffffcc;" |
| |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' | | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
− | |- align="center"
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− | ||no_damage_heal_self
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− | ||/string/en/
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− | ||jedi_spam.stf
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− | ||internal_command_string
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− | ||You have no damage of that type.
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− | ||
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− | ||[[Force Healing 1 (Example)|Example]]
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− | |- align="center"
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− | ||no_damage_heal_other
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− | ||/string/en/
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− | ||jedi_spam.stf
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− | ||internal_command_string
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− | ||Your target has no damage of that type to heal.
| + | |
− | ||
| + | |
− | ||[[Force Healing 2 (Example)|Example]]
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| |- align="center" | | |- align="center" |
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| ||[[Force Healing 4 (Example)|Example]] | | ||[[Force Healing 4 (Example)|Example]] |
− | |- align="center"
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− | ||heal_self
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− | ||/string/en/
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− | ||jedi_spam.stf
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− | ||internal_command_string
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− | ||You heal yourself for %DI points of %TO.
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− | ||
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− | ||[[Force Healing 5 (Example)|Example]]
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| |- align="center" | | |- align="center" |
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Latest revision as of 06:39, 7 September 2009
Ability - Heal All Other 1
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Description
/healAllOther1 <player>: Repairs a moderate amount of damage to all of the target player's Health, Action, and Mind pools.
Command: /healAllOther1
CommandQueue Entry: healallother1 (9FFECF2E)
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Related Tags
0%
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Force Healing
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This document is related to the Force Healing Profession.
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Ability Breakdown & Details
Heals 250 health, action and mind damage on target. This cannot be used on self. This force cost of this ability increases based on the number of damage healed.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
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heal_other_self
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/string/en/
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jedi_spam.stf
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internal_command_string
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You heal %TT for %DI points of %TO.
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Example
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heal_other_other
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/string/en/
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jedi_spam.stf
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internal_command_string
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You are healed for %DI points of %TO by %TT.
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Example
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health_damage
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/string/en/
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jedi_spam.stf
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internal_command_string
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Health damage
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Example
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action_damage
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/string/en/
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jedi_spam.stf
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internal_command_string
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Action damage
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Example
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mind_damage
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/string/en/
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jedi_spam.stf
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internal_command_string
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Mind damage
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Example
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SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
680
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
4
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