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− | The /boostmorale command will allow the Squad Leader to balance out the primary ham pool wounds of his team. This ability does not affect pets in your group, only the players, and it only affects primary stat pool wounds, not secondary pools. Boost morale acts as an instantly used ability (processes without a combat queue delay ). For example a squad leader is in a group of 20 and a player has incurred 1000 mind wounds. The squad leader uses boost morale to distribute 50 wounds to every player in the group. Ham costs of the ability are multiplied by the number of members in the group. | + | The /boostmorale command will allow the Squad Leader to balance out the primary ham pool wounds of his team. This ability does not affect pets in your group, only the players, and it only affects primary stat pool wounds, not secondary pools. Boost morale acts as an instantly used ability (possibly processes without a combat queue delay ). For example a squad leader is in a group of 20 and a player has incurred 1000 mind wounds. The squad leader uses boost morale to distribute 50 wounds to every player in the group. Ham costs of the ability are multiplied by the number of members in the group. |
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Revision as of 01:50, 8 September 2009
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Description
/boostmorale: This very powerful Squad Leader ability allows the Squad Leader to boost the morale of their troopers by re-distributing all party wounds evently among all of its members. This ability takes a heavy toll on the Squad Leader's Action and Mind pools. Use the /setboostmorale <message> command to set the message the Squad Leader shouts when this ability is used. The Squad Leader must be the leader of the group for this to work.
Command: /boostmorale
CommandQueue Entry: boostmorale (D29DEA7E)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Squad Leader
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This document is related to the Squad Leader Profession.
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Ability Breakdown & Details
The /boostmorale command will allow the Squad Leader to balance out the primary ham pool wounds of his team. This ability does not affect pets in your group, only the players, and it only affects primary stat pool wounds, not secondary pools. Boost morale acts as an instantly used ability (possibly processes without a combat queue delay ). For example a squad leader is in a group of 20 and a player has incurred 1000 mind wounds. The squad leader uses boost morale to distribute 50 wounds to every player in the group. Ham costs of the ability are multiplied by the number of members in the group.
Boost morale can have a vocalization message attached to it through using the /setboostmorale command. When a player issues the /setboostmorale command and privides a parameter, the player will see this message displayed whenever they use the /boostmorale command.
Ability Flow
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node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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boostmorale_buff
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/string/en/
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cbt_spam.stf
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internal_command_string
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The words of your squad leader steel you against your enemies.
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SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
25
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Action Cost |
50
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Mind Cost |
100
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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