|
|
Line 35: |
Line 35: |
| |} | | |} |
| | | |
− | = Ability Breakdown & Details = | + | == Ability Breakdown & Details == |
| | | |
| | | |
| + | With this ability, a squad leader is able to send messages to their group and they will appear in the middle of the screen like other system messages. To program a message, the player must issue the correct parameters. The /sysgroup command can be used my typing "/sysgroup message". The members of the group will then see the message appear on their screen in the following format\: |
| | | |
− | /System Message (AKA /sys) -
| + | Squad Leader NameHere: message. |
− | | + | |
− | it sends a system message to the group. Works, though sometimes it thinks that the first word you write is a name, and therefore deletes it, and if you type in an actual name, it just shows up %TT. *TIP* place a period before all comments in /sys; ie, "/sys .Oberon rules the world"
| + | |
− | Now, how to make the most of your skills -
| + | |
− | | + | |
− | | + | |
− | | + | |
− | | + | |
− | | + | |
− | | + | |
− | 1. How can I use color in the /sysgroup command?
| + | |
− | | + | |
− | As with many other functions in SWG, you can add color to /sysgroup commands. This can be done by adding the color code to the command line. The format for doing so is as follows.
| + | |
− | | + | |
− | /sysgroup \#FF0000\ message
| + | |
− | | + | |
− | This would produce
| + | |
− | | + | |
− | Squad Leader Vemnox: message | + | |
− | | + | |
− | The \# is followed by the hex color code. There are many sites on the internet explaining how this functions so I will just give you the brief of it. This is a hex values for colors broke down into red, green, and blue. Examples
| + | |
− | | + | |
− | \#FF0000 = red
| + | |
− | | + | |
− | \#00FF00 = green
| + | |
− | | + | |
− | \#0000FF = blue
| + | |
− | | + | |
− | Also notice that there is a space between the p and the \ and before the message you wish to display. Keep in mind that just because you can see a color clearly on your screen, your squad my not.
| + | |
− | | + | |
− | 1.1 Is there a way to shorten my /sysgroup commands?
| + | |
− | | + | |
− | The /sysgroup command will always default to the text color set on the client system unless you have added the color code. You can however use the /alias command to create your own variation of the /sysgroup command.
| + | |
− | | + | |
− | /alias rr /sys \#FF0000\
| + | |
− | | + | |
− | This will create a new command for you called /rr. With the above line, the /rr command would create the same results as if you had entered the /sys command. Both of the following lines would then produce the same results.
| + | |
− | | + | |
− | /rr this is a test
| + | |
− | | + | |
− | /sys \#FF0000\ this is a test
| + | |
− | | + | |
− | You can take this to the next step by aliasing lines of text with the /alias command.
| + | |
− | | + | |
− | /alias bogie /sys Target is %TT. Everyone open fire!
| + | |
− | | + | |
− | (NOTE: %TT is a variable which will add the name of your current target)
| + | |
| | | |
| | | |
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/sysgroup <Message>: This command sends a system message to your group members, so that they see it immediately and in the center of their screens.
Command: /serverSysGroup
CommandQueue Entry: serversysgroup (D6EE77C2)
|
Colored System Message in spatial
|
|
Related Tags
0%
|
This document has not been started.
|
|
Ability
|
This document relates to Player Abilities.
|
|
Squad Leader
|
This document is related to the Squad Leader Profession.
|
|
|
Ability Breakdown & Details
With this ability, a squad leader is able to send messages to their group and they will appear in the middle of the screen like other system messages. To program a message, the player must issue the correct parameters. The /sysgroup command can be used my typing "/sysgroup message". The members of the group will then see the message appear on their screen in the following format\:
Squad Leader NameHere: message.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
|
System Messages
ID |
Path |
Filename |
Trigger |
Message
|
squad_leader_command
|
/string/en/
|
squad_leader.stf
|
internal_command_string
|
Squad Leader %TT: %TO.
|
|
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
|
ID Value
|
/path/goes/here/
|
filename.stf
|
internal_command_string
|
System Message Text
|
test
|
test3
|
|
Fly Text
ID |
Path |
Filename |
Trigger |
Message
|
ID Value
|
/path/goes/here/
|
filename.stf
|
internal_command_string
|
System Message Text
|
|
Formula(s)
Source References
|
Ability HAM Costs
Modifier |
Value
|
Health Cost |
0
|
Action Cost |
0
|
Mind Cost |
0
|
Force Cost |
0
|
|
Ability Multipliers
Modifier |
Value
|
Health cost |
0
|
Action cost |
0
|
Mind cost |
0
|
Force cost |
0
|
Damage |
0
|
Delay Time |
0
|
|
|