Difference between revisions of "ServerSysGroup (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Related Tags)
(Related Tags)
 
(12 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
|valign=top|
 
|valign=top|
 
== Description ==
 
== Description ==
Ability Description...
+
/sysgroup <Message>: This command sends a system message to your group members, so that they see it immediately and in the center of their screens.
<br><br>'''Command:''' /command
+
<br><br>'''Command:''' /serverSysGroup
<br>'''CommandQueue Entry:''' '''[[CommandQueue Link Goes Here]]'''
+
<br>'''CommandQueue Entry:''' '''[[serversysgroup (D6EE77C2)]]'''
 +
 
 +
 
 +
{| align="center"
 +
|-
 +
||
 +
[[image:SquadLeaderSysMessage.jpg|200px|thumb|System Message at Top]]
 +
||
 +
[[image:Sysmessage.jpg|200px|thumb|Colored System Message in spatial]]
 +
|}
 +
 
 +
 
 +
 
 +
 
 
|valign=top|
 
|valign=top|
  
Line 13: Line 26:
 
{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
+
||{{D50%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 22: Line 35:
 
|}
 
|}
  
= Ability Breakdown & Details =
+
== Ability Breakdown & Details ==
 +
 
 +
 
 +
With this ability, a squad leader is able to send messages to their group and they will appear in the middle of the screen like other system messages. To program a message, the player must issue the correct parameters. The /sysgroup command can be used my typing "/sysgroup message".  The members of the group will then see the message appear on their screen in the following format\:
 +
 
 +
Squad Leader NameHere: message.
 +
 
 +
 
 +
'''Adding Color'''
 +
 
 +
As with many other functions in SWG, players can add color to /sysgroup commands.  This can be done by adding the color code to the command line. The format for doing so is as follows:
 +
 
 +
/sysgroup \#FF0000\ message
 +
 
 +
 
 +
'''Target Functions'''
 +
 
 +
Players can also include target functions such as %TT:
 +
 
 +
/sysgroup Target is %TT. Everyone open fire!
 +
 
 +
(NOTE: %TT is a variable which will add the name of your current target)
 +
 
 +
 
 +
 
 +
 
 +
 
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
Line 55: Line 94:
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|-
 
|-
||ID Value
+
||squad_leader_command
||/path/goes/here/
+
||/string/en/
||filename.stf
+
||squad_leader.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
+
||Squad Leader %TT: %TO.
 
|-
 
|-
 
|}
 
|}
Line 65: Line 104:
  
 
==SUI Prompt==
 
==SUI Prompt==
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''
 
 
|- align="center"
 
||1
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||SUI Window Description
 
||SUI Window Label
 
||SUI Button Label
 
||SUI Button Label
 
||SUI Button Label
 
|-
 
|}
 
|}
 
  
 
==Combat Chat Spam==
 
==Combat Chat Spam==

Latest revision as of 04:56, 8 September 2009

Ability - ServerSysGroup

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/sysgroup <Message>: This command sends a system message to your group members, so that they see it immediately and in the center of their screens.

Command: /serverSysGroup
CommandQueue Entry: serversysgroup (D6EE77C2)


System Message at Top
Colored System Message in spatial



Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

With this ability, a squad leader is able to send messages to their group and they will appear in the middle of the screen like other system messages. To program a message, the player must issue the correct parameters. The /sysgroup command can be used my typing "/sysgroup message". The members of the group will then see the message appear on their screen in the following format\:

Squad Leader NameHere: message.


Adding Color

As with many other functions in SWG, players can add color to /sysgroup commands. This can be done by adding the color code to the command line. The format for doing so is as follows:

/sysgroup \#FF0000\ message


Target Functions

Players can also include target functions such as %TT:

/sysgroup Target is %TT. Everyone open fire!

(NOTE: %TT is a variable which will add the name of your current target)




Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
squad_leader_command /string/en/ squad_leader.stf internal_command_string Squad Leader %TT: %TO.

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0