Difference between revisions of "Retreat (Ability)"

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Latest revision as of 09:27, 8 September 2009

Ability - Retreat

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Description

/retreat: This very powerful Squad Leader ability drains the Squad Leader's Action and Mind pools while giving their entire group Burst Run. Intended for hard encounters gone horribly wrong, it allows the Squad Leader to show true leadership by sacrificing themself for the greater good of their group.

Command: /retreat
CommandQueue Entry: retreat (4871BBF4)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

Retreat is a 20 second duration burst run given to all members of the group except for the squad leader and pets. This burst run does not count against their actual burst run timer or affect it in anyway. This command works instantly and has a 20 second reuse timer.

Note: During pre-cu this ability could be stacked with burst run and jedi force run. This seems to have been a bug/exploit and should probably be removed and made so that having any effect currently in use will negate the other. For example retreat wouldn't work if a player is already burst running.


Ham costs of the ability are multiplied by the number of members in the group.

Note: The exact multiplier for group size is unknown so i will assume its a +1 multiplier per person added;Therefore a 20 person group multiplies the ham cost by 20.

Note: Base Ham costs are unknown but regression seems to point at 375 being a possible value for action and mind.

Retreat can have a vocalization message attached to it through using the /setRetreat command. When a player issues the /setRetreat command and privides a parameter, the squad leader will shout this message whenever they use the /Retreat command. The default message is "I'll hold them off, you get out of here!"


In order to reduce spam with this effect, there is a 30 second period set before the player's message can be seen again by players. Note: Perhaps we should make it so that if a player issues the /set command without a paramater, it will default the ability to not sent any message at all. If the player wishes to add a message then they can use the /set command again and include their message.



The Retreat effect can be applied to the group so long as they are on the same planet as the squad leader.

Note: Several squad leader abilities apply their effects planet wide. This range seems a bit excessive or exploitative, and probably should be limited to something along the lines of normal group range of 200 meters. It seems unlikely that these abilities were intended to be used planetwide.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
retreat_buff /string/en/ cbt_spam.stf internal_command_string Your squad leader has ordered a retreat!

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 375
Mind Cost 375
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 20