Difference between revisions of "Forage (Ability)"

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('''Foragable Items''' =)
(Ability Multipliers)
 
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<br><br>'''Command:''' /forage
 
<br><br>'''Command:''' /forage
 
<br>'''CommandQueue Entry:''' '''[[forage (494F9F80)]]'''
 
<br>'''CommandQueue Entry:''' '''[[forage (494F9F80)]]'''
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=== Types of Foraged Items ===
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{| align="center"
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|-
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[[image:ChumBait.jpg|200px|thumb|Example of Bait use ]]
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[[Image:JarofForagedGrubs.jpg|200px|thumb|Jar of Foraged Grubs]]
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|-
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|}
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|valign=top|
 
|valign=top|
  
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{|
 
{|
 
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||{{D75%}}
 
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||{{Ability}}
 
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= Ability Breakdown & Details =
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== System Messages ==
  
  
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* [[Forage System Messages (Game Messages)|Forage]]<br>
  
Forage is an underutilized skill that is granted to Scouts. Similar to the artisan "sample" skill, foraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, HAM penalty reducers and other effects that have multiple benefits. At this time you don't receive XP from successful forage and these remains a request of the Scouting community.You can also forage lairs, which provide you with interesting items such as bees and eggs. The eggs are useful in some kinds of
 
crafting, and can be sold. Bees can be placed into a creature habitat craftable by artisans. While these don’t benefit you directly, they do provide some interesting visual affects and may make you a few bucks selling to loot collectors.
 
  
The Scouting community feels that Forage has not lived up to its original design premise, which was to create incentives for Scouts to explore the landscape. We are working hard with the Devs to turn forage into a useful feature that provides useable loot and food items in line with the player crafted consumables that have become a key factor in the game.
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== Ability Breakdown & Details ==
  
  
'''Using Forage'''
 
  
1. Forage must be done outside and can only be initiated while not moving.
 
  
2. Forage zones are pockets made 22 meters from the next one. In these pockets, a player may forage for goods and when successful, the pocket is depleted. If the player wishes to gain more foraged items they will have to move to the next pocket to forage. These pockets will regenerate over time.
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Forage is an underutilized skill that is granted to Scouts. Similar to the artisan "sample" skill, foraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, HAM penalty reducers and other effects that have multiple benefits.  
  
Each "area" has 4 forage slots. You can only have 4 successful forages in an area, No matter if you forage 1, 2, 3 items at once. Once you hit the 4th success that area is dry. The area will regenerate items at a rate of roughly 1 per 5min. So if you say get 4 successes in a row, you will not get a success for another 2mins or so.
 
  
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* [[Using Forage (Game Mechanics)|Using Forage]]<br>
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* [[Foragable Items (Game Mechanics)|Foragable Items]]<br>
  
  
3. Forage succes increases as the player gains more forage skill. At master scout, the forage success is higher and the the number of items the player is supposed to receive is increased to a maximum of 3 in a single forage.
 
  
Maximum items:
 
 
1 Item at Survival I. Foraging +5<br>
 
2 Items at Survival III. Foraging +25<br>
 
3 Items at Master Scout. Foraging +50
 
 
 
 
 
 
 
=== '''Foragable Items''' ===
 
 
 
So, what are these 15 unique items? Glad you asked! I have them all compiled in a nice list for you.
 
 
<br>
 
'''Fishing Bait'''
 
 
1. Insect Bait <br>
 
2. Worm Bait
 
(Found 1-5 uses each, 1-2 with Scout w/Survival I, 4-5 with Master Ranger)
 
 
 
<br>
 
 
'''Edibles'''
 
 
3. Alever Tweth'pek = Action +100, 100s
 
Mind + 25, 100s
 
 
4. Esost'Ew Zann = Health +50, 700s
 
Action +50, 700s
 
Mind +50, 700s
 
 
5. Flurr-Cle Onion = Mind +500, 60s
 
 
6. Jar of Foraged Berries = Health +100, 300s
 
 
7. Jar of Foraged Bugs = Action +100, 300s
 
 
8. Jar of Foraged Fungus = Health +50, 250s
 
Mind +100, 250s
 
 
9. Jar of Foraged Grubs = Action +10, 10s
 
Mind +60, 10s
 
 
10. Ko-Do Fruit = Action +50, 250s
 
Mind +50, 250s
 
 
11. Maroj Melon = Health +50, 150s
 
Mind +50, 150s
 
 
12. Schule Nef = Mind +50, 400s
 
 
13. Sijjo Sewi = Action +100, 200s
 
 
14. Sosi Hodor = Health +120, 400s
 
Mind +50, 400s
 
 
15. Wild Snaff = Health +50, 50s
 
Action +150, 50s
 
Mind +50, 50s
 
  
  
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|valign=top|
 
|valign=top|
  
==Ability Flow==
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==Source References==
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{| align="center"
 
{| align="center"
 
|-
 
|-
 
||
 
||
<graphviz>
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{| class="anhsmalltable"
digraph G
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|- align="center" style="background-color:#ffffcc;"
{
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|width="150px"|'''Source'''||width="550px"|'''Source in Context'''
        rankdir = LR;
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|- align="center"
        node [shape=record, width=.2, height=.2];
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||[[Forage 1 (Source)|Source 1]]||http://swg.allakhazam.com/db/guides.html?guide=87
        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
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fontcolor="#929292", URL="Test101"];
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|- align="center"
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
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||[[Forage 2 (Source)|Source 2]]||http://swgforums.swganh.org/viewtopic.php?search_id=1042626312&t=304154
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|- align="center"
  
fontcolor="#458CAF", URL="Test102"];
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||[[Forage 3 (Source)|Source 3]]||http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=445096
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test101"];
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|- align="center"
        node1 -> node2:w [color="#929292"];
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        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
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</graphviz>
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|}
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==System Messages==
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==SUI Prompt==
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||[[Forage 4 (Source)|Source 4]]||http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=443456
  
==Combat Chat Spam==
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|- align="center"
  
==Fly Text==
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||[[Forage 5 (Source)|Source 5]]||
 
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==Formula(s)==
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* '''1 + 1 = 3'''
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* '''2 - 2 + 2 = 3'''
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==Source References==
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{| align="center"
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|-
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||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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|- align="center"
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||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
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|-
 
|-
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||Health Cost||align="center" |0
 
||Health Cost||align="center" |0
 
|-
 
|-
||Action Cost||align="center" |0
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||Action Cost||align="center" |100
 
|-
 
|-
 
||Mind Cost||align="center" |0
 
||Mind Cost||align="center" |0
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||Damage||align="center" |0
 
||Damage||align="center" |0
 
|-
 
|-
||Delay Time||align="center" |0
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||Delay Time||align="center" |10
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 09:32, 8 September 2009

Ability - Forage

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/forage: Searches the area for usable resources such as food and water.

Command: /forage
CommandQueue Entry: forage (494F9F80)


Types of Foraged Items

Example of Bait use
Jar of Foraged Grubs

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

System Messages


Ability Breakdown & Details

Forage is an underutilized skill that is granted to Scouts. Similar to the artisan "sample" skill, foraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, HAM penalty reducers and other effects that have multiple benefits.





Source References

Source Source in Context
Source 1 http://swg.allakhazam.com/db/guides.html?guide=87
Source 2 http://swgforums.swganh.org/viewtopic.php?search_id=1042626312&t=304154
Source 3 http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=445096
Source 4 http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=443456
Source 5

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 100
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10