Difference between revisions of "Quick Heal (Ability)"

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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
  
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==Ability Flow==
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== System Messages ==
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
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fontcolor="#929292", URL="Test101"];
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* [[Quick Heal System Messages (Game Messages)|Quick Heal]]<br>
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fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
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== Formulas ==
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==System Messages==
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==SUI Prompt==
 
  
==Combat Chat Spam==
 
  
==Fly Text==
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'''Injury Treatment Speed'''
 
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==Formula(s)==
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<br>
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<br>
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<br>
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'''Healing Sizes'''
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This formula is derived from examining reports of heal rates: This is just an estimate as an actual formula has not been discovered. I estimate the base amount to be 400 points.  This brings the  formula to be able to heal up to 1089 health and action. Heals of 1000 or more were reported so this is probably close to the rate. The remaining issue is that there seemed to be a random factor involved where the amount healed was a random amount set between the floor (base) amount the ceiling. We probably can introduce it like that in which the amount healed is a random amount between 400-1089 and that the heal formula below only increases the total potential for the amount healed.
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Base Quick Heal Amount x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus
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for example:
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<pre>
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400 Base Quick Heal
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110 Med Module Droid
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100 Injury Treatment Skill
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25 BE clothes
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0 No foods or buffs enhance injury treatment. (needs checking)
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10% Medical City Specialization Bonus
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400 x 1.1 x [(100+100+25+0)/100] x 1.1 = 1089 total heal
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</pre>
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                                      '''Injury Treatment Speed'''
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1.  This needs a formula but I think the formula for injury treatment speed goes like this:
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<pre>
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speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
 
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
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||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
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||[[Quick Heal 1 (Source)|Source 1]]||[[http://swgforums.swganh.org/viewtopic.php?t=131482&search_id=187330729&start=30 Source 1]]
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||[[Quick Heal 2 (Source)|Source 2]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=353132245&t=233365 Source 2]]
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||[[Quick Heal 3 (Source)|Source 3]]||[[http://www.swgalaxies.net/articles/article.php3?article_id=17 Source 3]]
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||[[Quick Heal 4 (Source)|Source 4]]||[[Source 4]]
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Latest revision as of 09:57, 9 September 2009

Ability - Quick Heal

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/quickheal <target>: This ability allows for an instant, medicine-free pool damage heal on a target, at a very heavy Mind cost to the Medic. This ability also causes 10 Wounds to the Medic's Willpower and Focus pools, so it must not be used lightly.

Command: /quickHeal
CommandQueue Entry: quickheal (7AB1850D)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.


Ability Breakdown & Details

You can instantly heal severe damages without medicines. Quick Heal will cause wounds to your willpower and focus and takes a heavy toll on your mind pool, hence it is not recommended unless in emergency situations. Quickheal causes mind damage along with 10 wounds each to focus and willpower, plus 2 battle fatigue. Quick heal heals randomly between 400-1000 damage. You gain no experience for using this. Quick heal is on the injury treatment speed timer formula, however it is on a seperate reuse timer than other heals. It is possible to use quick heal AND a normal heal without a delay. An additional feature to quick heal is that the healing amount bypasses effects from battle fatigue.


System Messages


Formulas

Injury Treatment Speed

speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed


Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.

Source References

Source Source in Context
Source 1 [Source 1]
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 Source 4

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 1000
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10