Difference between revisions of "Tend Wound (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Related Tags)
(Related Tags)
 
(23 intermediate revisions by the same user not shown)
Line 7: Line 7:
 
<br><br>'''Command:''' /tendWound
 
<br><br>'''Command:''' /tendWound
 
<br>'''CommandQueue Entry:''' '''[[tendwound (31DD4C4B)]]'''
 
<br>'''CommandQueue Entry:''' '''[[tendwound (31DD4C4B)]]'''
 +
 +
 
|valign=top|
 
|valign=top|
  
Line 12: Line 14:
 
{|
 
{|
 
|-
 
|-
||{{D0%}}
+
||{{D25%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 21: Line 23:
 
|}
 
|}
  
= Ability Breakdown & Details =
+
== Ability Breakdown & Details ==
  
 +
This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does.
  
 +
For example:
  
{| border="0" width="100%" cellpadding=6
+
Sending the argument /tendwound health will target health wounds
|-
+
|valign=top|
+
  
==Ability Flow==
+
Sending the argument /tendwound constitution will target constitution wounds.
{| align="center"
+
|-
+
||
+
<graphviz>
+
digraph G
+
{
+
        rankdir = LR;
+
        node [shape=record, width=.2, height=.2];
+
        node [width=1];
+
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
+
  
fontcolor="#929292", URL="Test101"];
+
If an argument is not sent then the command will do nothing.
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
+
  
fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
  
==SUI Prompt==
+
This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.
  
==Combat Chat Spam==
+
You do not gain experience for using this.
  
==Fly Text==
+
== System Messages ==
  
==Formula(s)==
+
* [[Tend Wound System Messages(Game Messages)|Tend Wound]]<br>
  
* '''1 + 1 = 3'''
+
== Formulas ==
  
* '''2 - 2 + 2 = 3'''
+
 
 +
* [[Wound Treatment (Game Mechanics)|Wound Treatment]]
 +
* [[Wound Treatment Speed (Game Mechanics)|Wound Treatment Speed]]
 +
 
 +
 
 +
{| border="0" width="100%" cellpadding=6
 +
|-
 +
|valign=top|
  
 
==Source References==
 
==Source References==
Line 76: Line 65:
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|- align="center"
 
|- align="center"
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
+
||[[Tend Wound 1 (Source)|Source 1]]||[[Tend Wound Context 1 (Source)|Source 1]]
  
|-
+
|- align="center"
 +
 
 +
||[[Tend Wound 2 (Source)|Source 2]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=353132245&t=231970 Source 2]]
 +
 
 +
|- align="center"
 +
 
 +
||[[Tend Wound 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=medic&message.id=13203&query.id=62129#M13203 Source 3]]
 +
 
 +
|- align="center"
 +
 
 +
||[[Tend Wound 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=Itemsloot&message.id=3684&query.id=62871#M3684 Source 1]]
 +
 
 +
|- align="center"
 +
 
 +
|- align="center"
 
|}
 
|}
 
|}
 
|}
Line 96: Line 99:
 
||Action Cost||align="center" |0
 
||Action Cost||align="center" |0
 
|-
 
|-
||Mind Cost||align="center" |0
+
||Mind Cost||align="center" |500
 
|-
 
|-
 
||Force Cost||align="center" |0
 
||Force Cost||align="center" |0
Line 121: Line 124:
 
||Damage||align="center" |0
 
||Damage||align="center" |0
 
|-
 
|-
||Delay Time||align="center" |0
+
||Delay Time||align="center" |10
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 10:15, 9 September 2009

Ability - Tend Wound

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/tendwound: This ability heals the wounds of a specified physical attribute without the need for medicine. Using this causes minor wounding to your focus and willpower.

Command: /tendWound
CommandQueue Entry: tendwound (31DD4C4B)


Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does.

For example:

Sending the argument /tendwound health will target health wounds

Sending the argument /tendwound constitution will target constitution wounds.

If an argument is not sent then the command will do nothing.


This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.

You do not gain experience for using this.

System Messages

Formulas


Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 500
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10