Difference between revisions of "Tend Wound (Ability)"

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(Ability Breakdown & Details)
(Related Tags)
 
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<br><br>'''Command:''' /tendWound
 
<br><br>'''Command:''' /tendWound
 
<br>'''CommandQueue Entry:''' '''[[tendwound (31DD4C4B)]]'''
 
<br>'''CommandQueue Entry:''' '''[[tendwound (31DD4C4B)]]'''
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|valign=top|
 
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{|
 
{|
 
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||{{D0%}}
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||{{D25%}}
 
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||{{Ability}}
 
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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
 
This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does.  
 
This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does.  
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Sending the argument /tendwound constitution will target constitution wounds.
 
Sending the argument /tendwound constitution will target constitution wounds.
  
If an argument is not sent then the stat chosen will be at random.
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If an argument is not sent then the command will do nothing.
  
  
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This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.
 
This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.
  
You do not gain experience for using this.  
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You do not gain experience for using this.
  
{| border="0" width="100%" cellpadding=6
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== System Messages ==
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|valign=top|
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==Ability Flow==
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* [[Tend Wound System Messages(Game Messages)|Tend Wound]]<br>
{| align="center"
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|-
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<graphviz>
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
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fontcolor="#929292", URL="Test101"];
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== Formulas ==
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
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* [[Wound Treatment (Game Mechanics)|Wound Treatment]]
        node1 -> node2:w [color="#929292"];
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* [[Wound Treatment Speed (Game Mechanics)|Wound Treatment Speed]]
        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
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</graphviz>
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|}
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==System Messages==
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==SUI Prompt==
 
  
==Combat Chat Spam==
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{| border="0" width="100%" cellpadding=6
 
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|-
==Fly Text==
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|valign=top|
 
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==Formula(s)==
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'''1. NEEDS formula to show how wound treatment modifier affects the wound healing range as described above.
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'''
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                                      '''Wound Treatment Speed'''
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1.  This needs a formula but I think the formula for wound treatment speed goes like this:
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<pre>
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speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  ( WoundTreatmentSpeed x 0.5 )    ) /100 ) x base wound healing speed
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</pre>
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Where base healing speed = 10 seconds
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Where foodbuff = value of the foods used
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example:
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Ruby Bliel = .25
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or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
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If the final value for Speed is less than 1 then speed is set to 1 second as  1 second is the absolute minimum for wound healing actions.
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==Source References==
 
==Source References==

Latest revision as of 10:15, 9 September 2009

Ability - Tend Wound

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Description

/tendwound: This ability heals the wounds of a specified physical attribute without the need for medicine. Using this causes minor wounding to your focus and willpower.

Command: /tendWound
CommandQueue Entry: tendwound (31DD4C4B)


Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does.

For example:

Sending the argument /tendwound health will target health wounds

Sending the argument /tendwound constitution will target constitution wounds.

If an argument is not sent then the command will do nothing.


This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.

You do not gain experience for using this.

System Messages

Formulas


Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 500
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10