Difference between revisions of "Tend Wound (Ability)"

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== System Messages ==
 
 
* [[Tend Wound System Messages(Game Messages)|Tend Wound]]<br>
 
  
 
== Ability Breakdown & Details ==
 
== Ability Breakdown & Details ==
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You do not gain experience for using this.
 
You do not gain experience for using this.
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== System Messages ==
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* [[Tend Wound System Messages(Game Messages)|Tend Wound]]<br>
  
 
== Formulas ==
 
== Formulas ==

Latest revision as of 10:15, 9 September 2009

Ability - Tend Wound

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Description

/tendwound: This ability heals the wounds of a specified physical attribute without the need for medicine. Using this causes minor wounding to your focus and willpower.

Command: /tendWound
CommandQueue Entry: tendwound (31DD4C4B)


Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does.

For example:

Sending the argument /tendwound health will target health wounds

Sending the argument /tendwound constitution will target constitution wounds.

If an argument is not sent then the command will do nothing.


This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.

You do not gain experience for using this.

System Messages

Formulas


Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 500
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10