Difference between revisions of "Dot Application Chance (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
+ | Dot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick. | ||
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Resistance: Sum total of all stackable resistance sources<br> | Resistance: Sum total of all stackable resistance sources<br> | ||
− | Dot Potency: Potency value on a weapon, skill, disease pack, and poison pack | + | Dot Potency: Potency value on a weapon, creature ability, skill, disease pack, and poison pack |
==Resistance Sources include:== | ==Resistance Sources include:== |
Revision as of 20:45, 10 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsDot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick.
Resistance Sources include:
Dot Potency Sources Include
Source References
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