Difference between revisions of "Dot Application Chance (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Resistance: Sum total of all stackable resistance sources<br>
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Resistance: Resistance sources<br>
 
Dot Potency: Potency value on a weapon, creature ability, skill, disease pack, and poison pack
 
Dot Potency: Potency value on a weapon, creature ability, skill, disease pack, and poison pack
  

Revision as of 20:48, 10 September 2009




Game Mechanics - Mechanics Category

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Description

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Mechanics This document is about game mechanics.

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Game Mechanics

Dot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick.


chance of application failure = ( ( resistance / dot potency ) / 1.75 ) x 100



Resistance: Resistance sources
Dot Potency: Potency value on a weapon, creature ability, skill, disease pack, and poison pack

Resistance Sources include:

  • Skill Attachments
  • Food & Drink
  • Resistance Buffs
  • Force Resist Poison
  • Force Resist Disease
  • Force Resist Bleeding

Dot Potency Sources Include

  • Weapons
  • Disease & Poison Packs
  • Creature Abilities
  • Skills

Source References

Source Source in Context