Difference between revisions of "Dot Damage Absorption (Game Mechanics)"

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(Dot Absorption Sources)
(Dot Absorption Sources)
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* Disease & Poison Resistance Buff Pack C
 
* Disease & Poison Resistance Buff Pack C
 
* Skill Attachments (fire resistance)
 
* Skill Attachments (fire resistance)
* Food & Drink (Trimpian)
+
* Food & Drink
* Force Armor (absorbs force choke)
+
* Skills
  
 
==Source References==
 
==Source References==

Revision as of 02:18, 11 September 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

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Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.


Game Mechanics

Certain items and abilities work to reduce the amount of damage that a dot can inflict on a target at every tick cycle of the dot. These features reduce the damage per tick by a certain percentage amount. For example Force Poison Resist will add a 25% absorption of all poison damage ticks. This means that if a player received a poison that did 100 damage per tick, they would now only be taking 75 damage per tick.

Dot Damage Types

  • Poison
  • Disease
  • Fire
  • Bleeding
  • Force Choke


Dot Damage Sources

  • Weapons
  • Disease & Poison Packs
  • Creature Abilities
  • Skills

Dot Absorption Sources

  • Disease & Poison Resistance Buff Pack C
  • Skill Attachments (fire resistance)
  • Food & Drink
  • Skills

Source References

Source Source in Context