Difference between revisions of "Dot Application Chance (Game Mechanics)"
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* Force Resist Disease | * Force Resist Disease | ||
* Force Resist Bleeding | * Force Resist Bleeding | ||
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== Dot Potency Sources Include == | == Dot Potency Sources Include == |
Revision as of 02:24, 11 September 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsDot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick.
Resistance Sources include:
Dot Potency Sources Include
Source References
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