Difference between revisions of "Dot Application Chance (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
+ | Dot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick. Dot application success and resist rate is always at least 5%. If the dot application success is ever calculated to be higher than 95% or lower than 5% then the application chance is defaulted to 5%. Players have at least a 5% chance to resist any dot no matter what. | ||
− | chance of application success = ( ( resistance / dot potency ) / 1.75 ) | + | chance of dot application success = 100 x ( 1 - ( ( resistance / dot potency ) / 1.75 ) ) |
− | Resistance: | + | Resistance: Resistance sources<br> |
− | Dot Potency: Potency value on a weapon, skill, disease pack, and poison pack | + | Dot Potency: Potency value on a weapon, creature ability, skill, disease pack, and poison pack |
==Resistance Sources include:== | ==Resistance Sources include:== | ||
− | + | * Skill Attachments<br> | |
− | + | * Food & Drink<br> | |
− | * | + | * Resistance Buffs<br> |
− | * | + | * Force Resist Poison |
− | + | * Force Resist Disease | |
− | * Disease | + | * Force Resist Bleeding |
− | * | + | * Force Defense Skill Modifier (works vs force choke only) |
− | + | ||
− | + | ||
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− | + | == Dot Potency Sources Include == | |
− | * | + | * Weapons<br> |
− | * | + | * Disease & Poison Packs<br> |
− | + | * Creature Abilities<br> | |
− | + | * Skills<br> | |
− | * | + | |
− | * | + | |
==Source References== | ==Source References== |
Latest revision as of 06:27, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsDot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick. Dot application success and resist rate is always at least 5%. If the dot application success is ever calculated to be higher than 95% or lower than 5% then the application chance is defaulted to 5%. Players have at least a 5% chance to resist any dot no matter what.
Resistance Sources include:
Dot Potency Sources Include
Source References
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