Difference between revisions of "Dot Application Chance (Game Mechanics)"

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== Game Mechanics ==
 
== Game Mechanics ==
  
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Dot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick. Dot application success and resist rate is always at least 5%. If the dot application success is ever calculated to be higher than 95% or lower than 5% then the application chance is defaulted to 5%. Players have at least a 5% chance to resist any dot no matter what.
  
  
chance of application failure = ( ( resistance / dot potency ) / 1.75 ) x 100
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chance of dot application success = 100 x ( 1 - ( ( resistance / dot potency ) / 1.75 ) )
  
  
  
  
Resistance: Sum total of all stackable resistance sources<br>
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Resistance: Resistance sources<br>
Dot Potency: Potency value on a weapon, skill, disease pack, and poison pack
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Dot Potency: Potency value on a weapon, creature ability, skill, disease pack, and poison pack
  
 
==Resistance Sources include:==
 
==Resistance Sources include:==
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* Force Resist Disease
 
* Force Resist Disease
 
* Force Resist Bleeding
 
* Force Resist Bleeding
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* Force Defense Skill Modifier (works vs force choke only)
  
 
== Dot Potency Sources Include ==
 
== Dot Potency Sources Include ==

Latest revision as of 06:27, 11 September 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Dot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick. Dot application success and resist rate is always at least 5%. If the dot application success is ever calculated to be higher than 95% or lower than 5% then the application chance is defaulted to 5%. Players have at least a 5% chance to resist any dot no matter what.


chance of dot application success = 100 x ( 1 - ( ( resistance / dot potency ) / 1.75 ) )



Resistance: Resistance sources
Dot Potency: Potency value on a weapon, creature ability, skill, disease pack, and poison pack

Resistance Sources include:

  • Skill Attachments
  • Food & Drink
  • Resistance Buffs
  • Force Resist Poison
  • Force Resist Disease
  • Force Resist Bleeding
  • Force Defense Skill Modifier (works vs force choke only)

Dot Potency Sources Include

  • Weapons
  • Disease & Poison Packs
  • Creature Abilities
  • Skills

Source References

Source Source in Context