Difference between revisions of "Mild Disease (Attack)"

From SWGANH Wiki
Jump to: navigation, search
(Game Mechanics)
(Game Mechanics)
 
(One intermediate revision by the same user not shown)
Line 50: Line 50:
 
{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
+
||{{D25%}}
 
|-
 
|-
 
||{{GameMechanics}}
 
||{{GameMechanics}}
Line 60: Line 60:
  
 
This is a single target disease attack that inflicts 1 damage per 40 second tick. Note: During pre-cu it seems that the disease timer was affected by other things such as potentially CL or perhaps certain creatures were given custom timers for their disease duration. This information seems to be impossible to find so the timers for their disease durations can only be generalized within the range of data collected. We could possibly set mild disease durations to one hour.
 
This is a single target disease attack that inflicts 1 damage per 40 second tick. Note: During pre-cu it seems that the disease timer was affected by other things such as potentially CL or perhaps certain creatures were given custom timers for their disease duration. This information seems to be impossible to find so the timers for their disease durations can only be generalized within the range of data collected. We could possibly set mild disease durations to one hour.
 +
 +
No known value exists for potency, however I propose a value of 50.
 +
  
  

Latest revision as of 06:32, 11 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

This is a single target disease attack that inflicts 1 damage per 40 second tick. Note: During pre-cu it seems that the disease timer was affected by other things such as potentially CL or perhaps certain creatures were given custom timers for their disease duration. This information seems to be impossible to find so the timers for their disease durations can only be generalized within the range of data collected. We could possibly set mild disease durations to one hour.

No known value exists for potency, however I propose a value of 50.


Fly Text

ID Path Filename Trigger Message Examples
milddisease /string/en/ combat_effects.stf Mild Disease
/string/en/
/string/en/


Source References

Source Source in Context