Difference between revisions of "Strong Disease (Attack)"

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This is a single target disease attack that inflicts 3 damage per 40 second tick. Note: During pre-cu it seems that the disease timer was affected by other things such as potentially CL or perhaps certain creatures were given custom timers for their disease duration. This information seems to be impossible to find so the timers for their disease durations can only be generalized within the range of data collected. We could possibly set strong disease durations to three hours.
  
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No known value exists for potency, however I propose a value of 150.
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==Fly Text==
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples'''
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==Source References==
 
==Source References==

Latest revision as of 06:32, 11 September 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

This is a single target disease attack that inflicts 3 damage per 40 second tick. Note: During pre-cu it seems that the disease timer was affected by other things such as potentially CL or perhaps certain creatures were given custom timers for their disease duration. This information seems to be impossible to find so the timers for their disease durations can only be generalized within the range of data collected. We could possibly set strong disease durations to three hours.


No known value exists for potency, however I propose a value of 150.

Fly Text

ID Path Filename Trigger Message Examples
strongdisease /string/en/ combat_effects.stf Strong Disease
/string/en/
/string/en/


Source References

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