Difference between revisions of "Open Wounds (Attack)"
From SWGANH Wiki
(→Fly Text) |
(→Game Mechanics) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 59: | Line 59: | ||
= Game Mechanics = | = Game Mechanics = | ||
− | This attack inflicts a 150 tick bleed on all targets within the radius. The attack can be stacked with other bleeds and itself causing large ticks | + | This attack inflicts a 150 tick bleed on all targets within the 20 meter radius. The attack can be stacked with other bleeds and itself causing large ticks. No information is currently known about the bleed duration timer but we can use the known information for how other bleeds behave. Player bleed effects use a 120 second and 180 second duration for bleeds with a 20 second tick interval. |
+ | |||
+ | |||
+ | No known value exists for potency, however I propose a value of 50. | ||
+ | |||
==Fly Text== | ==Fly Text== | ||
Line 66: | Line 70: | ||
|- | |- | ||
|| | || | ||
− | {| class=" | + | {| class="anhsmalltable" |
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples''' | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples''' | ||
− | |||
|- | |- | ||
− | ||creatureareableeding | + | ||creatureareableeding||/string/en/||combat_effects.stf|| ||Open Wounds|| |
− | ||/string/en/ | + | |
− | ||combat_effects.stf | + | |
− | || | + | |
− | ||Open Wounds | + | |
− | || | + | |
− | + | ||
|- | |- | ||
− | + | || ||/string/en/|| || || || | |
− | || | + | |
− | ||/string/en/ | + | |
− | || | + | |
− | || | + | |
− | || | + | |
− | || | + | |
− | + | ||
|- | |- | ||
− | + | || ||/string/en/|| || || || | |
− | + | ||
− | || | + | |
− | ||/string/en/ | + | |
− | || | + | |
− | || | + | |
− | || | + | |
− | || | + | |
− | + | ||
− | + | ||
|- | |- | ||
− | |||
|} | |} | ||
|} | |} |
Latest revision as of 08:21, 11 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsThis attack inflicts a 150 tick bleed on all targets within the 20 meter radius. The attack can be stacked with other bleeds and itself causing large ticks. No information is currently known about the bleed duration timer but we can use the known information for how other bleeds behave. Player bleed effects use a 120 second and 180 second duration for bleeds with a 20 second tick interval.
Fly Text
Source References
|