Difference between revisions of "Dots (Game Mechanics)"
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− | Some additional features with dots are potency and absorption. Potency is a value on every dot that is used in a comparison with resistance modifiers to that type of dot. A higher Potency value compared to resistance modifier helps to increase the odds of applying that dot effect on the target. Dot absorption is the damage mitigating factor placed on the damage per tick of that dot. Absorption comes in the form of a percentage reduction in the damage of the dot. A higher absorption value means that the dot will do less damage per tick cycle. | + | Some additional features with dots are potency and absorption. Potency is a value on every dot that is used in a comparison with resistance modifiers to that type of dot. A higher Potency value compared to resistance modifier helps to increase the odds of applying that dot effect on the target. Dot absorption is the damage mitigating factor placed on the damage per tick of that dot. Absorption comes in the form of a percentage reduction in the damage of the dot. A higher absorption value means that the dot will do less damage per tick cycle. More information can be read on these processes through the following: |
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+ | * [[Dot Application Chance (Game Mechanics)|Dot Application Chance]] | ||
+ | * [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]] | ||
==Source References== | ==Source References== |
Revision as of 09:18, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsDOTs or Damage Over Time are negative effects that can be placed on a target in which will affect the HAM bar through damage, wounds or a combination of both over a set number of cycles called ticks. There are five types of dots found in SWG:
Source References
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