Difference between revisions of "Dot Damage Absorption (Game Mechanics)"
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* Disease Absorption | * Disease Absorption | ||
* Poison Absorption | * Poison Absorption | ||
− | + | * Bleeding Absorption | |
− | + | * Force Damage Absorption (Force Armor) | |
== Dot Absorption Sources == | == Dot Absorption Sources == | ||
* Disease & Poison Resistance Buff Pack C | * Disease & Poison Resistance Buff Pack C | ||
− | * Skill Attachments (fire | + | * Skill Attachments (fire) |
− | * Food & Drink | + | * Food & Drink (fire) |
− | * Skills | + | * Skills (poison & Disease) |
+ | * Force Armor (Force Choke) | ||
==Source References== | ==Source References== |
Latest revision as of 09:27, 11 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsCertain items and abilities work to reduce the amount of damage that a dot can inflict on a target at every tick cycle of the dot. These features reduce the damage per tick by a certain percentage amount. For example Force Poison Resist will add a 25% absorption of all poison damage ticks. This means that if a player received a poison that did 100 damage per tick, they would now only be taking 75 damage per tick. Dot Types
Dot Damage Sources
Dot Absorption Types
Dot Absorption Sources
Source References
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