Difference between revisions of "Cure Poison Effectiveness (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 19: | Line 19: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D50%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 34: | Line 34: | ||
|} | |} | ||
+ | == Game Mechanics == | ||
+ | A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0. | ||
− | + | ||
+ | Note: Dot cure effectiveness checks are made after dot absorption value checks, therefore if a dot did 1000 damage per tick and faced against an absorption effect (or buff) of 25%, the new tick damage becomes 750. Once the new tick damage is established, then it is processed to be affected by cure effectiveness resulting in the final dot damage. See [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]] for more information about absorption effects. | ||
− | |||
− | ''' | + | '''Area Cures''' |
− | + | Area Cures heal a dot tick at the rate of: | |
+ | '''New Dot Tick Damage = dot tick damage - Cure effectiveness''' | ||
+ | |||
+ | For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot. | ||
Line 52: | Line 57: | ||
'''Single Cure''' | '''Single Cure''' | ||
+ | The amount of poison/disease tick a doctor can cure with a single target cure pack: | ||
+ | Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )''' | ||
+ | Single Target cure packs use the following formula to determine if a dot is cured: | ||
+ | '''New Dot Tick Damage = dot tick damage - Cure Amount''' | ||
− | + | Wound Treatment Modifier Sources Include: | |
− | + | * Skill Attachment Modifiers | |
+ | * Food Modifiers | ||
+ | * Clothing Modifiers | ||
==Source References== | ==Source References== |
Latest revision as of 11:47, 11 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsA dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0.
Area Cures heal a dot tick at the rate of: New Dot Tick Damage = dot tick damage - Cure effectiveness
Single Cure The amount of poison/disease tick a doctor can cure with a single target cure pack: Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
New Dot Tick Damage = dot tick damage - Cure Amount
Wound Treatment Modifier Sources Include:
Source References
|