Difference between revisions of "Apply Poison (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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*Droids and Vehicles/AT-STs are not affected by cm abilities
 
*Droids and Vehicles/AT-STs are not affected by cm abilities
  
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== Experience ==
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Players will gain experience based on the rated effectiveness of the poison/disease pack plus their combat medic effectiveness modifier bonus included.  Therefore experience is equivilant to
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Poison Experience:
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((poison pack effectiveness) * (1 + (CM effectiveness) / 100))
  
  

Revision as of 13:34, 11 September 2009

Ability - Apply Poison

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Description

/applypoison <target>: This command will enable you to attack your target with poison, if you have the proper item.

Command: /applyPoison
CommandQueue Entry: applypoison (E08596DB)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Combat Medic This document is related to the Combat Medic Profession.

Ability Breakdown & Details

  • Mobs nor players can be killed by disease or poisons alone. Their effects will only bring the Ham pool down to 1 point.
  • Area of effect abilities do not hit incapacitated/dead targets.
  • Droids and Vehicles/AT-STs are not affected by cm abilities



Experience

Players will gain experience based on the rated effectiveness of the poison/disease pack plus their combat medic effectiveness modifier bonus included. Therefore experience is equivilant to


Poison Experience:

((poison pack effectiveness) * (1 + (CM effectiveness) / 100))


Apply Poison System Messages
Apply Poison Formulas



Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0