Difference between revisions of "Medpack Range (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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== Game Mechanics ==
 
== Game Mechanics ==
  
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Items such as disease packs, poison packs, area stimpacks and ranged stimpacks have the ability to be used at a distance. The distance that they can be used at from a target is based on the Range attribute on these items. The range attribute provides a base distance that the item can be used at. The maximum distance any item can be used at is 64 meters. Combat medic Healing Range skill modifiers factor into determining how much of a bonus is applied to the base healing range of the items.
  
  
  
'''Q: How far can I throw my meds?'''
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The calculation for item usage range is:
  
The calculation for CM abilities is:
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'''range Stat from pack * (1 + ( healingrangemod /100 ) ) = adjusted stat'''
 
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range Stat from pack X (1 + ( healingrangemod /100 ) ) = adjusted stat
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*The maximum experimental range on healing/dot medicines is 48 m. The total cap on range (including range modifier) is 64m.
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==Source References==
 
==Source References==

Revision as of 18:00, 11 September 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Items such as disease packs, poison packs, area stimpacks and ranged stimpacks have the ability to be used at a distance. The distance that they can be used at from a target is based on the Range attribute on these items. The range attribute provides a base distance that the item can be used at. The maximum distance any item can be used at is 64 meters. Combat medic Healing Range skill modifiers factor into determining how much of a bonus is applied to the base healing range of the items.


The calculation for item usage range is:

range Stat from pack * (1 + ( healingrangemod /100 ) ) = adjusted stat

Source References

Source Source in Context