Difference between revisions of "Medpack Range (Game Mechanics)"

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== Game Mechanics ==
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Items such as disease packs, poison packs, area stimpacks and ranged stimpacks have the ability to be used at a distance. The distance that they can be used at from a target is based on the Range attribute on these items. The range attribute provides a base distance that the item can be used at. The maximum distance any item can be used at is 64 meters. Combat medic Healing Range skill modifiers factor into determining how much of a bonus is applied to the base healing range of the items.
  
  
== Game Mechanics ==
 
  
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The calculation for item usage range is:
  
Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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'''Total Range = range Stat from pack * (1 + ( healingrangemod /100 ) ) '''
  
 
==Source References==
 
==Source References==

Latest revision as of 18:00, 11 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

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50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Items such as disease packs, poison packs, area stimpacks and ranged stimpacks have the ability to be used at a distance. The distance that they can be used at from a target is based on the Range attribute on these items. The range attribute provides a base distance that the item can be used at. The maximum distance any item can be used at is 64 meters. Combat medic Healing Range skill modifiers factor into determining how much of a bonus is applied to the base healing range of the items.


The calculation for item usage range is:

Total Range = range Stat from pack * (1 + ( healingrangemod /100 ) )

Source References

Source Source in Context