Difference between revisions of "Medpack Range (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
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The calculation for item usage range is: | The calculation for item usage range is: | ||
− | '''range Stat from pack * (1 + ( healingrangemod /100 ) ) | + | '''Total Range = range Stat from pack * (1 + ( healingrangemod /100 ) ) ''' |
==Source References== | ==Source References== |
Latest revision as of 18:00, 11 September 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsItems such as disease packs, poison packs, area stimpacks and ranged stimpacks have the ability to be used at a distance. The distance that they can be used at from a target is based on the Range attribute on these items. The range attribute provides a base distance that the item can be used at. The maximum distance any item can be used at is 64 meters. Combat medic Healing Range skill modifiers factor into determining how much of a bonus is applied to the base healing range of the items.
The calculation for item usage range is: Total Range = range Stat from pack * (1 + ( healingrangemod /100 ) ) Source References
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