Difference between revisions of "Using Seeker Droids (Game Mechanics)"
(→Game Mechanics) |
(→Formulas) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 19: | Line 19: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 33: | Line 33: | ||
|} | |} | ||
|} | |} | ||
− | |||
== System Messages == | == System Messages == | ||
Line 87: | Line 86: | ||
If a player enters within 500 meters of a marks coordinate during the update of the mark's coordinate while using the Find or Find and track ability, the mark's position ceases updating although any remaining tracking droids may continue to track until their limit is reached. Successive tracking attempts will only update to the mark's current coordinates. | If a player enters within 500 meters of a marks coordinate during the update of the mark's coordinate while using the Find or Find and track ability, the mark's position ceases updating although any remaining tracking droids may continue to track until their limit is reached. Successive tracking attempts will only update to the mark's current coordinates. | ||
+ | |||
+ | |||
+ | == Formulas == | ||
+ | |||
+ | |||
+ | |||
+ | '''Tracking Success''' | ||
+ | |||
+ | chance of success = 100 x ( 1 - ( tracking droid effectiveness modifier / 100 ) | ||
+ | |||
+ | |||
+ | |||
+ | '''Mark Spawn Diameter''' | ||
+ | |||
+ | |||
+ | No known formula exists for how to determine the diameter of mark spawn points but I propose the following: | ||
+ | |||
+ | |||
+ | |||
+ | Spawn diameter = 550 - ( 500 x ( tracking droid effectiveness modifier / 100 ) ) | ||
+ | |||
+ | Every point of tracking droid effectiveness should lower the diameter of the mark spawn range around the waypoint. For example by default, a mark can spawn anywhere within 500 meters of the waypoint once the player has stopped the mark movement process. With a tracking droid effectiveness modifier of +50, the mark can only spawn within a diameter of 250 meters of the waypoint. At + 100 tracking effectiveness, the mark can only spawn within 50 meters of the waypoint. | ||
==Source References== | ==Source References== |
Latest revision as of 04:30, 12 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
System MessagesRadial MenusGame MechanicsSeeker probe droids are used to update the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). Seeker probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining seeker probe droid controllers in their inventory. Only one seeker probe droid can be active at any time. Seeker probe droid controllers have two usable option: Find Bounty Target; Find and Track Target.
Following the droid taking off the player will receive a report and waypoint to the last known location of the mark or an update to an existing waypoint if the player has previously used an arakyd to determine the location. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:
Find and Track Target The Find and Track Target ability allows a player's droid to continuously provide coordinate updates. Using the Find and Track Target ability works the same as using Find Bounty Target. The difference is that a single seeker droid can now give multiple updates. The total updates given by a droid is determined by a player's Tracking Droids modifier. Each point in this modifier grants the player an additional waypoint update. Tracking updates occur at intervals based on the Tracking Droid Speed modifier. Tracking speed intervals:
As the droid tracking goes on, yet another element comes into play to affect the tracking process; Tracking Droid Effectiveness modifiers. Tracking droid effectiveness modifiers help determine the chance that each tracking attempt will result in a success or failure at the end of each interval. If a track attempt is successful then the waypoint coordinate is updated and the droid continues to update until the next attempt comes up. If the attempt roll fails then the droid ceases tracking and the player must use another droid to continue tracking. Presumably each point in a tracking droid modifier yields a 1% chance to succeed in the tracking attempt thus Players with +100 tracking effectiveness have presumably, a 100% success rate for each track attempt while using the Find and Track Target ability.
If a player enters within 500 meters of a marks coordinate during the update of the mark's coordinate while using the Find or Find and track ability, the mark's position ceases updating although any remaining tracking droids may continue to track until their limit is reached. Successive tracking attempts will only update to the mark's current coordinates.
FormulasTracking Success chance of success = 100 x ( 1 - ( tracking droid effectiveness modifier / 100 )
Mark Spawn Diameter
Spawn diameter = 550 - ( 500 x ( tracking droid effectiveness modifier / 100 ) ) Every point of tracking droid effectiveness should lower the diameter of the mark spawn range around the waypoint. For example by default, a mark can spawn anywhere within 500 meters of the waypoint once the player has stopped the mark movement process. With a tracking droid effectiveness modifier of +50, the mark can only spawn within a diameter of 250 meters of the waypoint. At + 100 tracking effectiveness, the mark can only spawn within 50 meters of the waypoint. Source References
|