Difference between revisions of "Hate List (Game Mechanics)"
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+ | Note: I propose that we have a hate list cycle of 10 or 30 seconds where at each cycle, the actions taken by players during that period are reviewed and the creature will react based on the player that has taken the greatest amount of hate generating actions. | ||
== Hate List Events == | == Hate List Events == |
Revision as of 12:10, 19 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsWhen a creature or npc has been engaged initially, it's target will be whatever engaged it. After a creature or npc has been engaged, a hate list is created to determine which target the creature will attack that is based on which target did the most damage during the previous round of combat. The creature/npc will change targets based on which is doing the most damage to it. For example if a player gets within aggression range of a creature/npc and the mob is coming to it and another player attacks the creature before it reaches them, then the creature will stop aggro on the player and begin attacking the player that attacked it since the original player target has not done any damage to it.
Hate List EventsThese are some actions that we could potentially use to generate aggression from a creature:
Source References
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