Difference between revisions of "Warning Shot (Ability)"

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Warning shot, when successful, will cause a creature to run away from the player up to 124 meters, provided that the player (nor anyone else) attacks the creature afterward. Attacking the creature will cause the effect to wear off.  After this they will return back to the player that attacked them.  
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Warning shot, when successful, will cause a creature or a player creature pet to run away from the player up to 128 meters, provided that the player (nor anyone else) attacks the creature afterward. Attacking the creature will cause the effect to wear off.  After this they will return back to the player that attacked them. This ability apparently has a chance to succeed rather than a 100% guaranteed effect on a target.
  
  

Latest revision as of 01:31, 20 September 2009

Ability - Warning Shot

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Description

/warningshot <target>: This ranged attack can terrify your target, making them unwilling to run towards you to attack.

Command: /warningShot
CommandQueue Entry: warningshot (F44972F6)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Marksman This document is related to the Marksman Profession.

Ability Breakdown & Details

Warning shot, when successful, will cause a creature or a player creature pet to run away from the player up to 128 meters, provided that the player (nor anyone else) attacks the creature afterward. Attacking the creature will cause the effect to wear off. After this they will return back to the player that attacked them. This ability apparently has a chance to succeed rather than a 100% guaranteed effect on a target.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

warningshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Warning Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Warning Shot on you for %DI points of damage, but you block it!

%TU uses Warning Shot on %TT for %DI points of damage, but %ST blocks it!

warningshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Warning Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Warning Shot on you for %DI points of damage, but you counterattack!

%TU uses Warning Shot on %TT for %DI points of damage, but %ST counterattacks!

warningshot_evade /string/en/ cbt_spam.stf internal_command_string You use Warning Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Warning Shot on you for %DI points of damage, but you evade it. %TU uses Warning Shot on %TT for %DI points of damage, but %ST evades it.
warningshot_hit /string/en/ cbt_spam.stf internal_command_string You use Warning Shot on %TT for %DI points of damage! %TU uses Warning Shot on you for %DI points of damage! %TU uses Warning Shot on %TT for %DI points of damage!
warningshot_miss /string/en/ cbt_spam.stf internal_command_string Your Warning Shot misses %TT. %TU's Warning Shot misses you. %TU's Warning Shot misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21
Source 22 Source 22
Source 23 Source 23
Source 24 Source 24
Source 25 Source 25

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 1.0
Action cost 1.0
Mind cost 1.0
Force cost 0
Damage 0.25
Delay Time 2.0