Difference between revisions of "Berserker Rifle (Schematic)"

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m (New page: Required Ingredients: Resources: 35x Iron 14x Ferrous Metal Subcombines: 1x Projectile Rifle Barrel (Intermediate Firearms Crafting) Required Ingredients: Resources: 31x Steel 15x Metal 1...)
 
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Required Ingredients:
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{{PagesWithMissingImages}}
Resources:
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{{PageCleanup}}
35x Iron
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14x Ferrous Metal
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Subcombines:
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1x Projectile Rifle Barrel (Intermediate Firearms Crafting)
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Required Ingredients:
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Resources:
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31x Steel
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15x Metal
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1x Projectile Feed Mechanism (Novice Weaponsmith)
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{{PageHeader|Schematic|Berserker Rifle}}
Required Ingredients:
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Resources:
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{| border="0" width="90%" cellpadding=6
10x Steel
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|-
7x Metal
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|valign=top|
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==Details==
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{{CraftingSpec
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|Berserker Rifle
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|A slugthrower, mostly used by Imperial Special Tactical Forces.  This weapon requires Rifle Abilities III to use.
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|16
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|Requires Specialized Crafting Tool
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|1
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|110
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|115
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|Weapon Crafting
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|Weapon
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|Rifle
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|Master Weaponsmith
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}}
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== Schematic ==
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{| width="400" align="center"
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|{{CraftingSlot|res_metal_ferrous.png|Weapon Frame Assembly|Ferrous Metal|14}}
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|{{CraftingSlot|res_iron.png|Blaster Assembly Receiver Housing|Iron|35}}
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|-
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|{{CraftingSlot|res_metal.png|Weapon Grip and Trigger Assembly|Metal|7}}
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|{{CraftingSlot|res_component.png|Feed Unit|Projectile Feed Mechanism|1}}
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|-
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|{{CraftingSlot|res_component.png|Ranged Weapon Barrel Component|Projectile Rifle Barrel|1}}
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|{{CraftingSlot|res_component.png|Barrel Stabilization Component|Berserker Rifle Stabilization Component|1}}
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|}
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|valign=top|
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== Related Tags ==
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{|align="center"
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|-
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||{{D100%}}
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|-
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||{{ProfessionTagOther|Weaponsmith}}
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|-
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||{{Schematic}}
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|-
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|}
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'''Completion Key'''
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Mark the completion status based upon the following criteria:
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1.  0% if text only or nothing at all.<br><br>
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2.  25% if there is text plus: schematic pic, or 2nd source, or item pic only<br><br>
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3.  50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.<br><br>
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4.  75% if 1 schematic pic, 1 item pic and text<br><br>
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5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text. <br>
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==Experimental Properties==
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{{ExperimentalProps
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|ExpProperty01    = Experimental Damage
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|ExpSubProperty01 = Attack Speed
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|attribute01a    = Conductivity
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|value01a        = 50%
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|attribute01b    = Overall Quality
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|value01b        = 50%
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|ExpSubProperty02 = Maximum Damage
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|attribute02a    = Conductivity
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|value02a        = 50%
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|attribute02b    = Overall Quality
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|value02b        = 50%
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|ExpSubProperty03 = Minimum Damage
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|attribute03a    = Conductivity
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|value03a        = 50%
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|attribute03b    = Overall Quality
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|value03b        = 50%
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|ExpSubProperty04 = Wound Chance
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|attribute04a    = Conductivity
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|value04a        = 50%
 +
|attribute04b    = Overall Quality
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|value04b        = 50%
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|ExpProperty05    = Experimental Durability
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|ExpSubProperty05 = Unit Integrity
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|attribute05a    = Conductivity
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|value05a        = 50%
 +
|attribute05b    = Overall Quality
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|value05b        = 50%
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|ExpProperty06    = Experimental Efficiency
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|ExpSubProperty06 = Attack Action Cost
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|attribute06a    = Conductivity
 +
|value06a        = 50%
 +
|attribute06b    = Overall Quality
 +
|value06b        = 50%
 +
|ExpSubProperty07 = Attack Health Cost
 +
|attribute07a    = Conductivity
 +
|value07a        = 50%
 +
|attribute07b    = Overall Quality
 +
|value07b        = 50%
 +
|ExpSubProperty08 = Attack Mind Cost
 +
|attribute08a    = Conductivity
 +
|value08a        = 50%
 +
|attribute08b    = Overall Quality
 +
|value08b        = 50%
 +
|ExpProperty09    = Experimental Range
 +
|ExpSubProperty09 = Medium Range Mod
 +
|attribute09a    = Conductivity
 +
|value09a        = 50%
 +
|attribute09b    = Overall Quality
 +
|value09b        = 50%
 +
 
 +
}}
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|}
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{| align="center"
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|-
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||
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{| border="0" width="90%" cellpadding=6
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|-
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|valign=top|
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== Schematic Image 1 (Ingredients) ==
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{| align="center"
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|-
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||[[Image:BerserkerRifleSchem.jpg|200px]]
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|}
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|valign=top|
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==Schematic Image 2 (Attributes 1)==
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{| align="center"
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|-
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||[[Image:Berserker_rifle.jpg|200px]]
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|}
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|valign=top|
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==Schematic Image 3 (Attributes 2) ==
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{| align="center"
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|-
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||[[Image:BerserkerRifle-Schematic.jpg|200px]]
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|}
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|-
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|valign=top|
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==Item Image 1 ==
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{| align="center"
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|-
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||[[Image:BerserkerRifle.jpg|200px]]
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|}
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|valign=top|
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==Item Image 2 ==
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{| align="center"
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|-
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||[[Image:BerserkerRifle-sliced-Allak.JPG|200px]]
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|}
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|valign=top|
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==Source References==
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{{SourceReferences
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| SourcePage01 = 1
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| OriginalPageLink01 = http://swg.wikia.com/wiki/Berserker_Rifle
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}}
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|}
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|}
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[[Category:Help Pages]][[Category:Looted Schematics]]

Latest revision as of 22:35, 2 January 2010





Schematic - Berserker Rifle

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Berserker Rifle

Data: A slugthrower, mostly used by Imperial Special Tactical Forces. This weapon requires Rifle Abilities III to use.

Complexity: 16

Required Tool: Requires Specialized Crafting Tool

Schematic Data Size: 1

Granted XP: 110

Practice XP: 115

XP Type: Weapon Crafting

Crafting Tool Tab: Weapon

Item Category: Rifle

Skill Required: Master Weaponsmith


Schematic

Res metal ferrous.png
Weapon Frame Assembly
Ferrous Metal 14
Res iron.png
Blaster Assembly Receiver Housing
Iron 35
Res metal.png
Weapon Grip and Trigger Assembly
Metal 7
Res component.png
Feed Unit
Projectile Feed Mechanism 1
Res component.png
Ranged Weapon Barrel Component
Projectile Rifle Barrel 1
Res component.png
Barrel Stabilization Component
Berserker Rifle Stabilization Component 1

Related Tags

100% This document is complete.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Damage
Attack Speed
Conductivity 50%
Overall Quality 50%
Maximum Damage
Conductivity 50%
Overall Quality 50%
Minimum Damage
Conductivity 50%
Overall Quality 50%
Wound Chance
Conductivity 50%
Overall Quality 50%
Experimental Durability
Unit Integrity
Conductivity 50%
Overall Quality 50%
Experimental Efficiency
Attack Action Cost
Conductivity 50%
Overall Quality 50%
Attack Health Cost
Conductivity 50%
Overall Quality 50%
Attack Mind Cost
Conductivity 50%
Overall Quality 50%
Experimental Range
Medium Range Mod
Conductivity 50%
Overall Quality 50%


Schematic Image 1 (Ingredients)

BerserkerRifleSchem.jpg

Schematic Image 2 (Attributes 1)

Berserker rifle.jpg

Schematic Image 3 (Attributes 2)

BerserkerRifle-Schematic.jpg

Item Image 1

BerserkerRifle.jpg

Item Image 2

BerserkerRifle-sliced-Allak.JPG

Source References

Source Source in Context
1 http://swg.wikia.com/wiki/Berserker_Rifle