Difference between revisions of "Combat Medic (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Something)
(Something)
 
(30 intermediate revisions by 3 users not shown)
Line 4: Line 4:
 
|-
 
|-
 
|valign=top|
 
|valign=top|
== Something ==
+
== Details ==
something goes here
+
 
 +
For a listing of Medical related items, see [[Crafted Medicine Listing (Game Mechanics)|Crafted Medicine Listing]]
 
|valign=top|
 
|valign=top|
 +
 
== Related Tags ==
 
== Related Tags ==
 
{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D0%}}
+
||{{D50%}}
 
|-
 
|-
 
||{{GameMechanics}}
 
||{{GameMechanics}}
Line 22: Line 24:
 
|-
 
|-
 
|valign=top|
 
|valign=top|
== Something ==
 
 
'''Q: How do I read the stats on a poison/disease/stim pack? What does it all mean?'''
 
 
A:- Potency: Chances of poison/disease 'sticking', or effectively being applied
 
 
- Duration: Length of time the effect will last, measured in seconds
 
 
- Range: Base Distance in meters
 
 
- Charges: Number of uses
 
 
- Area of effect: Radius of effect for the AoE(from target)
 
 
- Combat Medicine Use: Required Combat Medicine Use to apply the med
 
 
- Effectiveness: Base Damage/Wound
 
 
 
 
 
 
 
 
 
 
 
Q: How much damage will my poison do?
 
 
A: Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100)
 
 
 
Q: How much damage will my disease do?
 
 
A: Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))
 
 
Battle fatigue incurred = base tick damage * .075
 
 
 
Q: How far can I throw my meds?
 
 
A: Range might be non-linear with higher multiplier(perhaps 2x) on lower rated meds, but for a 4.x.x.x or Master Combat Medic the formula appears to be roughly : 1 1/3 x Pack Rating.
 
 
 
Q: What is the natural Resist rating?
 
 
A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.
 
 
 
Q: What should I get my potency to for PvE?
 
 
A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.
 
 
 
Q: What should I get my potency to for PvP?
 
 
A: Against non resist-buffed Players, 120ish is the low end. The higher the potency, the better. Against resist-buffed Players, crank your potency as high as you can (200+ potency).
 
 
 
Q: How long does it take for a poison to 'tick'?
 
 
A: After application, it takes 10 seconds before the first 'tick'. The poison will then tick every 10 seconds thereafter.
 
 
 
Q: How long does it take for a disease to 'tick'?
 
 
A: After application, it takes 40 seconds before the first 'tick'. The disease will then tick every 40 seconds thereafter.
 
 
 
Q: Can I put poison and disease on the same creature?
 
 
A: Yes.
 
 
 
Q: Can I stack poisons
 
 
A: You can not stack two of the same level of the same type (area/single). You can, however, stack an area with a single as well as each of the different levels on each HAM bar. This would allow a total of 18 poisons on any single target
 
 
 
Q: Can I stack diseases
 
 
A: You can have one disease per bar. Including secondaries, this would allow a total of 9 diseases on any single target
 
 
Currently undergoing testing, this may have changed, update will soon follow.
 
 
 
Loot Drops:
 
 
Q: What are the Combat Medic Loot drops?
 
 
A: There is Rancor Bile, Dunkawah Poison, Spider Venom, and occassionally an 'Enhanced' version of a Component. There are also skill enhancing items that drop as well.
 
 
 
Components
 
 
Q: What is Rancor Bile?
 
 
A: Rancor Bile is a loot drop obtained from Rancors on Dathomir. It replaces the Dispersal Mechanism(Regular/Advanced) during the crafting stage. It usually provides a Large number of charges at the cost of range. It is very common.
 
 
 
Q: What is Dunkawah Poison?
 
 
A: Dunkawah Poison is obtained from either Dunkawah Ewoks or Pubams, on Endor. Recently it seems that it can also be obtained from the native NPCs of Dantooine(Janta, Mokks, etc). If that is supposed to be the case or not is unknown at this time.
 
 
What it does is replace the Infection Amplifier(Regular/Advanced) during the crafting stage. You basically trade 30 effectiveness in the final poison or disease for 30 potency. If your trying to get past resist buff it could be helpful.
 
 
 
Q: What is Spider Venom?
 
 
A: Spider Venom is obtained from the Fire Breathing Spider inside the Geonosian Bio-Lab/Cave/Dungeon on Yavin. It replaces the Infection Amplifier(Regular/Advanced) during the crafting stage. This will usually raise the Effectiveness greatly. These aren't as common as they once were, but can still be found.
 
  
 +
== Combat Medic Mechanics ==
  
Q: What are these 'Enhanced' Components?
+
1. Experience<br>
 +
2. [[Combat Medic Crafting (Game Mechanics)|Combat Medic Crafting]]<br>
 +
3. [[Crafted Medicine Listing (Game Mechanics)|Crafted Medicine Listing]] : A view of medical related items.<br>
  
A: Sometimes an Enhanced or Legendary version of a component will be looted. The stats and types vary but are usually much better then any player crafted component. These are very rare drops.
 
  
  
Line 151: Line 45:
 
something goes here
 
something goes here
 
|valign=top|
 
|valign=top|
 +
The following were used in the construction of this Mind Area Poison Delivery Unit C:
 +
 +
{| align="center"
 +
|-
 +
||[[Image:TrigepeaiamPlatiniteCopper.jpg|200px|thumb|200px|Non-Ferrous Metal]]
 +
|-
 +
||[[Image:AjaveTatooinianVegetableFungus.jpg|200px|thumb|200px|Fungi]]
 +
|-
 +
||[[Image:OmnithesotheaUnknownLiquidPetrochemFuel.jpg|200px|thumb|200px|Liquid Petrochem Fuel]]
 +
|-
 +
||[[Image:AdvancedDispersalMechanism2.jpg|200px|thumb|200px|Advanced Dispersal Mechanism]]
 +
|-
 +
||[[Image:AdvResilienceCompound.jpg|200px|thumb|200px|Advanced Resilience Compound]]
 +
|-
 +
||[[Image:AdvancedInfectionAmplifier2.jpg|200px|thumb|200px|Advanced Infection Amplifier]]
 +
|}
 +
|valign=top|
 +
{| align="center"
 +
|-
 +
||[[Image:MAPDUCCrafting1.jpg|200px|thumb|200px|Stage 1]]
 +
|-
 +
||[[Image:MAPDUCCrafting2.jpg|200px|thumb|200px|Stage 2]]
 +
|-
 +
||[[Image:MAPDUCCrafting3.jpg|200px|thumb|200px|Stage 3]]
 +
|-
 +
||[[Image:MAPDUCCrafting4.jpg|200px|thumb|200px|Final Stage]]
 +
|}
 +
|valign=top|
 +
{| align="center"
 +
|-
 +
||[[Image:MADDUCCrafting1.jpg|200px|thumb|200px|Stage 1]]
 +
|-
 +
||[[Image:MADDUCCrafting2.jpg|200px|thumb|200px|Stage 2]]
 +
|-
 +
||[[Image:MADDUCCrafting3.jpg|200px|thumb|200px|Stage 3]]
 +
|-
 +
||[[Image:MADDUCCrafting4.jpg|200px|thumb|200px|Stage 4]]
 +
|-
 +
||[[Image:MADDUCCrafting5.jpg|200px|thumb|200px|Final Stage]]
 +
|}
 +
 
== Skill Modifiers ==
 
== Skill Modifiers ==
 
{|align="center"
 
{|align="center"
Line 196: Line 131:
 
|- align="center"
 
|- align="center"
  
|align="left"|'''[[registerwithlocation (BC150016)|registerwithlocation]]'''||'''[[registerwithlocation (BC150016)|BC150016]]'''||'''[[Register Location with Planetary Map (Ability)]]'''||{{Small0P}}
+
 
|- align="center" style="background-color:#F1F1F1;"
+
|align="left"|
 +
 
 +
||
 +
||'''[[Place Hospital (Ability)]]'''
 +
||{{Small0P}}
 +
|- align="center"
 +
 
  
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 03:25, 4 February 2010

Game Documentation - Combat Medic Mechanics

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

For a listing of Medical related items, see Crafted Medicine Listing

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Combat Medic This document is related to the Combat Medic Profession.

Combat Medic Mechanics

1. Experience
2. Combat Medic Crafting
3. Crafted Medicine Listing : A view of medical related items.





Something

something goes here

The following were used in the construction of this Mind Area Poison Delivery Unit C:

Non-Ferrous Metal
Fungi
Liquid Petrochem Fuel
Advanced Dispersal Mechanism
Advanced Resilience Compound
Advanced Infection Amplifier
Stage 1
Stage 2
Stage 3
Final Stage
Stage 1
Stage 2
Stage 3
Stage 4
Final Stage

Skill Modifiers

Combat Medic Effectiveness
Combat Medicine Assembly
Combat Medicine Experimentation
Combat Medicine Use
Healing Range
Ranged Injury Treatment Speed

Something 2

something goes here

Ability List

Command CRC Ability Details %
applydisease AF5E4D90 Apply Disease (Ability)
applypoison E08596DB Apply Poison (Ability)
healmind DFAC57EE Heal Mind (Ability)


Place Hospital (Ability)