Difference between revisions of "Nashal (City)"
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==Characteristics== | ==Characteristics== | ||
− | Rising along the banks of the Mephyt River in the northeastern reaches of Talus, Nashal is an incredibly diverse ciry originally founded by Selonian achitects. In its early days, the fledgling settlement served as a neutral ground for meetings between Talus' three native species. As the Drall, Selonian, and humans learned to cooperate and communicate more effectively, Nashal became a focal point for cultural exchange. After the construction of Nashal's starport, the city's reputation as a diplomatic safe haven grew stronger. The Republic often held peace summits between rival systems in Nashal, and the unflux of visitors from around the galaxy only increased the city's diversity. | + | Rising along the banks of the Mephyt River in the northeastern reaches of [[Talus (Planet)|Talus]], [[Nashal (City)|Nashal]] is an incredibly diverse ciry originally founded by Selonian achitects. In its early days, the fledgling settlement served as a neutral ground for meetings between Talus' three native species. As the Drall, Selonian, and humans learned to cooperate and communicate more effectively, [[Nashal (City)|Nashal]] became a focal point for cultural exchange. After the construction of [[Nashal (City)|Nashal]]'s starport, the city's reputation as a diplomatic safe haven grew stronger. The Republic often held peace summits between rival systems in [[Nashal (City)|Nashal]], and the unflux of visitors from around the galaxy only increased the city's diversity. |
− | When the Empire abolished the Imperial Senate, Nashal's prominence faded. However, the inhabitants have retained a great appreciation for high culture and still believe strongly in peace between all sentient species. In recent years, Nashal's focus has shifted from diplomacy to food and drink. In fact, Nashal is known for producing some of the most successful chefs in the Corellian system. | + | When the Empire abolished the Imperial Senate, [[Nashal (City)|Nashal]]'s prominence faded. However, the inhabitants have retained a great appreciation for high culture and still believe strongly in peace between all sentient species. In recent years, [[Nashal (City)|Nashal]]'s focus has shifted from diplomacy to food and drink. In fact, [[Nashal (City)|Nashal]] is known for producing some of the most successful chefs in the Corellian system. |
− | Nashal's emphasis on high culture is not all-inclusive. The city does have its share of slums, industrial areas, and military zones. Like other | + | Nashal's emphasis on high culture is not all-inclusive. The city does have its share of slums, industrial areas, and military zones. Like other [[Corellia (Planet)|Corellia]]n cities, [[Nashal (City)|Nashal]] has a small Imperial presence. |
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==Nashal River Race== | ==Nashal River Race== | ||
− | Mostly this track has been used for recreation and youth races; very few professional events have been staged here. The course primarily sticks to major waterways around Nashal and therefore is impractical for mount or foot racing. On a hover vehicle, it is considered a delightful afternoon outing. | + | Mostly this track has been used for recreation and youth races; very few professional events have been staged here. The course primarily sticks to major waterways around [[Nashal (City)|Nashal]] and therefore is impractical for mount or foot racing. On a hover vehicle, it is considered a delightful afternoon outing. |
==Race Waypoints== | ==Race Waypoints== | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | ||Leg 0||Start / Finish|| | + | ||Leg 0||Start / Finish||4199 5286 |
|- style="background-color:#F1F1F1;" | |- style="background-color:#F1F1F1;" | ||
− | ||Leg 1|| | + | ||Leg 1||The Narrows||3787 4764 |
|- | |- | ||
− | ||Leg 2|| | + | ||Leg 2||Krisa River||3485 4556 |
|- style="background-color:#F1F1F1;" | |- style="background-color:#F1F1F1;" | ||
− | ||Leg 3|| | + | ||Leg 3||Xahn's Crossing||3042 4565 |
|- | |- | ||
− | ||Leg 4|| | + | ||Leg 4||Virrago Bend||2248 5169 |
|- style="background-color:#F1F1F1;" | |- style="background-color:#F1F1F1;" | ||
− | ||Leg 5|| | + | ||Leg 5||Garva's Turn||1839 4966 |
|- | |- | ||
− | ||Leg 6|| | + | ||Leg 6||Quid Embankment||1583 5062 |
|- style="background-color:#F1F1F1;" | |- style="background-color:#F1F1F1;" | ||
− | ||Leg 7|| | + | ||Leg 7||Snaykinn Pass||1499 4802 |
|- | |- | ||
− | ||Leg 8|| | + | ||Leg 8||Jeassa River||1485 4366 |
|- style="background-color:#F1F1F1;" | |- style="background-color:#F1F1F1;" | ||
− | ||Leg 9|| | + | ||Leg 9||Kyuu's Twist||2248 3905 |
|- | |- | ||
− | ||Leg 10|| | + | ||Leg 10||The TH Causeway||1886 3211 |
|- style="background-color:#F1F1F1;" | |- style="background-color:#F1F1F1;" | ||
− | ||Leg 11|| | + | ||Leg 11||Lake Thorn||2448 2457 |
|- | |- | ||
− | ||Leg 12|| | + | ||Leg 12||Aximia River||2841 2923 |
|- style="background-color:#F1F1F1;" | |- style="background-color:#F1F1F1;" | ||
− | ||Leg 13|| | + | ||Leg 13||The Overlook||3670 3475 |
|- | |- | ||
− | ||Leg 14|| | + | ||Leg 14||Kima Way||4129 3652 |
|- style="background-color:#F1F1F1;" | |- style="background-color:#F1F1F1;" | ||
− | ||Leg 15|| | + | ||Leg 15||Deep Run||4511 4054 |
+ | |- | ||
+ | ||Leg 16||Fed-Dub Stretch||4529 4831 | ||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
||Architect Trainer||4299, 5119 | ||Architect Trainer||4299, 5119 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Architect Trainer||4221, 5126 | ||Architect Trainer||4221, 5126 | ||
|- | |- | ||
||Armorsmith Trainer||4275, 5102 | ||Armorsmith Trainer||4275, 5102 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Artisan Trainer||4410, 5309 | ||Artisan Trainer||4410, 5309 | ||
|- | |- | ||
||Artisan Trainer||4518, 5230 | ||Artisan Trainer||4518, 5230 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Bio-Engineer Trainer||4341, 5114 | ||Bio-Engineer Trainer||4341, 5114 | ||
|- | |- | ||
||Brawler Trainer||4286, 5395 | ||Brawler Trainer||4286, 5395 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Brawler Trainer||4409, 5287 | ||Brawler Trainer||4409, 5287 | ||
|- | |- | ||
||Chef Trainer||4283, 5172 | ||Chef Trainer||4283, 5172 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Combat Medic Trainer||4389, 5364 | ||Combat Medic Trainer||4389, 5364 | ||
|- | |- | ||
||Combat Medic Trainer||4505, 5169 | ||Combat Medic Trainer||4505, 5169 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Creature Handler Trainer||4467, 5482 | ||Creature Handler Trainer||4467, 5482 | ||
|- | |- | ||
||Dancer Trainer||4338, 5339 | ||Dancer Trainer||4338, 5339 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Doctor Trainer||4490, 5182 | ||Doctor Trainer||4490, 5182 | ||
|- | |- | ||
||Doctor Trainer||4503, 5163 | ||Doctor Trainer||4503, 5163 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Droid Engineer Trainer||4290, 5451 | ||Droid Engineer Trainer||4290, 5451 | ||
|- | |- | ||
||Droid Engineer Trainer||4290, 5100 | ||Droid Engineer Trainer||4290, 5100 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Entertainer Trainer||4309, 5327 | ||Entertainer Trainer||4309, 5327 | ||
|- | |- | ||
||Entertainer Trainer||4366, 5320 | ||Entertainer Trainer||4366, 5320 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Image Designer Trainer||4346, 5054 | ||Image Designer Trainer||4346, 5054 | ||
|- | |- | ||
||Marksman Trainer||4366, 5384 | ||Marksman Trainer||4366, 5384 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Marksman Trainer||4366, 5324 | ||Marksman Trainer||4366, 5324 | ||
|- | |- | ||
||Medic Trainer||4389, 5281 | ||Medic Trainer||4389, 5281 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Merchant Trainer||4281, 5129 | ||Merchant Trainer||4281, 5129 | ||
|- | |- | ||
||Musician Trainer||4335, 5326 | ||Musician Trainer||4335, 5326 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||One-handed Sword Trainer||4509, 5159 | ||One-handed Sword Trainer||4509, 5159 | ||
|- | |- | ||
||Ranger Trainer||4234, 5262 | ||Ranger Trainer||4234, 5262 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Scout Trainer||4304, 5396 | ||Scout Trainer||4304, 5396 | ||
|- | |- | ||
||Scout Trainer||4377, 5302 | ||Scout Trainer||4377, 5302 | ||
− | |- | + | |- style="background-color:#F1F1F1;" |
||Weaponsmith Trainer||4288, 5109 | ||Weaponsmith Trainer||4288, 5109 | ||
|} | |} | ||
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|width="250"|'''Type'''||width="100"|'''Waypoint''' | |width="250"|'''Type'''||width="100"|'''Waypoint''' | ||
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|} | |} | ||
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=Screenshots= | =Screenshots= |
Latest revision as of 23:56, 21 May 2007
CharacteristicsRising along the banks of the Mephyt River in the northeastern reaches of Talus, Nashal is an incredibly diverse ciry originally founded by Selonian achitects. In its early days, the fledgling settlement served as a neutral ground for meetings between Talus' three native species. As the Drall, Selonian, and humans learned to cooperate and communicate more effectively, Nashal became a focal point for cultural exchange. After the construction of Nashal's starport, the city's reputation as a diplomatic safe haven grew stronger. The Republic often held peace summits between rival systems in Nashal, and the unflux of visitors from around the galaxy only increased the city's diversity. When the Empire abolished the Imperial Senate, Nashal's prominence faded. However, the inhabitants have retained a great appreciation for high culture and still believe strongly in peace between all sentient species. In recent years, Nashal's focus has shifted from diplomacy to food and drink. In fact, Nashal is known for producing some of the most successful chefs in the Corellian system. Nashal's emphasis on high culture is not all-inclusive. The city does have its share of slums, industrial areas, and military zones. Like other Corellian cities, Nashal has a small Imperial presence. |
City Info
Related Tags
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Narmle Memorial Rally
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Nashal River RaceMostly this track has been used for recreation and youth races; very few professional events have been staged here. The course primarily sticks to major waterways around Nashal and therefore is impractical for mount or foot racing. On a hover vehicle, it is considered a delightful afternoon outing. Race Waypoints
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