Difference between revisions of "Creature Factor (Game Mechanics)"

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(Game Mechanics)
 
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== Game Mechanics ==
 
== Game Mechanics ==
  
  
The creature factor is a value assigned to each creature based on its current challenge level. These values are used in the calculation of trapping experience, harvesting experience as well as harvesting yields. A creature level can be a whole number or as a decimal depending on if it is an adult or baby. Baby creatures spawn as a fractional amount of their adult cl and as a result, this value carries over into the creature factor as a decimal. The amount of difference between the previous creature factor level and next nearest whole number creature factor level is what the creature factor will be for the baby. Creator Factors cap at 2000 somewhere between challenge level 80 and 95. Beyond CL 95, creatures presumably gain no further bonuses to their harvest yield or scouting experience amount.
+
The creature factor is a value assigned to each creature based on its current challenge level. These values are used in the calculation of trapping experience, harvesting experience as well as harvesting yields. A creature level can be an integer or float depending on if it is an adult or baby. Baby creatures spawn as a fractional amount of their adult cl and as a result, this value carries over into the creature factor as a decimal. The amount of difference between the previous creature factor level and next nearest whole number creature factor level is what the creature factor will be for the baby. Creator Factors cap at 2000 somewhere between challenge level 80 and 95. Beyond CL 95, creatures presumably gain no further bonuses to their harvest yield or scouting experience amount.
  
 +
Note: much of this chart was improvised using known trapping and harvest exp values and then predicting reasonable incrementation.<br/><br/>
  
 +
The equation that the ANH core will use will be something along the order of:
  
 +
Creature Factor = 0.1322(Challenge Level)^2 + 9.6078(Challenge Level) - 28.103<br/>
 +
Baby Creature Factor = (Adult Creature Factor)/2<br/><br/>
 +
 +
With modifiers to ensure that it never goes beyond 2000. Some of the lower values are also modified as such:
  
 
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{| class="anhsmalltable"
 
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''Mob Type'''||'''Challenge Levels'''||'''Experience'''
+
|width="100px"|'''Challenge Levels'''||'''Experience'''
 
|----
 
|----
|dwarf nuna (baby)
 
|0.5
 
|3
 
|----
 
|paralope (baby)
 
|0.6
 
|4
 
|----
 
|durni (baby)
 
|0.7
 
|5
 
|----
 
|crazed durni (baby)
 
 
|1
 
|1
 
|7
 
|7
 
|----
 
|----
|violent krahbu (baby)
 
|1.1
 
|9
 
|----
 
|choku female (baby)
 
|1.3
 
|11
 
|----
 
|choku hunter (baby)
 
|1.5
 
|13
 
|----
 
|kliknik (baby)
 
|1.8
 
|17
 
|----
 
|male mamien (baby)
 
|1.9
 
|19
 
|----
 
|hurton pup
 
 
|2
 
|2
 
|16
 
|16
 
|----
 
|----
|frenzied choku (baby)
 
|2.1
 
|22
 
|----
 
|giant stintaril (baby)
 
|2.2
 
|23
 
|----
 
|
 
 
|3
 
|3
 
|23
 
|23
 
|----
 
|----
|
 
 
|4
 
|4
 
|27
 
|27
 
|----
 
|----
|
 
 
|5
 
|5
 
|34
 
|34
 
|----
 
|----
|
 
 
|6
 
|6
 
|42
 
|42
 
|----
 
|----
|
 
 
|7
 
|7
 
|50
 
|50
 
|----
 
|----
|
 
 
|8
 
|8
 
|59
 
|59
|----
 
|
 
|9
 
|69
 
|----
 
|
 
|10
 
|79
 
|----
 
|
 
|11
 
|90
 
|----
 
|
 
|12
 
|101
 
|----
 
|
 
|13
 
|113
 
|----
 
|
 
|14
 
|125
 
|----
 
|
 
|15
 
|137
 
|----
 
|
 
|16
 
|150
 
|----
 
|
 
|17
 
|164
 
|----
 
|
 
|18
 
|178
 
|----
 
|
 
|19
 
|192
 
|----
 
|
 
|20
 
|206
 
|----
 
|
 
|21
 
|221
 
|----
 
|
 
|22
 
|237
 
|----
 
|
 
|23
 
|252
 
|----
 
|
 
|24
 
|268
 
|----
 
|
 
|25
 
|285
 
|----
 
|
 
|26
 
|301
 
|----
 
|
 
|27
 
|318
 
|----
 
|
 
|28
 
|335
 
|----
 
|
 
|29
 
|352
 
|----
 
|
 
|30
 
|371
 
|----
 
|
 
|31
 
|389
 
|----
 
|
 
|32
 
|408
 
|----
 
|
 
|33
 
|427
 
|----
 
|
 
|34
 
|446
 
|----
 
|
 
|35
 
|465
 
|----
 
|
 
|36
 
|485
 
|----
 
|
 
|37
 
|505
 
|----
 
|
 
|38
 
|525
 
|----
 
|
 
|39
 
|546
 
|----
 
|
 
|40
 
|567
 
|----
 
|
 
|41
 
|588
 
|----
 
|
 
|42
 
|609
 
|----
 
|
 
|43
 
|630
 
|----
 
|
 
|44
 
|652
 
|----
 
|
 
|45
 
|674
 
|----
 
|
 
|46
 
|697
 
|----
 
|
 
|47
 
|720
 
|----
 
|
 
|48
 
|743
 
|----
 
|
 
|49
 
|766
 
|----
 
|
 
|50
 
|789
 
|----
 
|
 
|51
 
|812
 
|----
 
|
 
|52
 
|835
 
|----
 
|
 
|53
 
|858
 
|----
 
|
 
|54
 
|882
 
|----
 
|
 
|55
 
|907
 
|----
 
|
 
|56
 
|931
 
|----
 
|
 
|57
 
|956
 
|----
 
|
 
|58
 
|981
 
|----
 
|
 
|59
 
|1006
 
|----
 
|
 
|60
 
|1031
 
|----
 
|
 
|61
 
|1057
 
|----
 
|
 
|62
 
|1083
 
|----
 
|
 
|63
 
|1109
 
|----
 
|
 
|64
 
|1136
 
|----
 
|
 
|65
 
|1163
 
|----
 
|
 
|66
 
|1190
 
|----
 
|
 
|67
 
|1217
 
|----
 
|
 
|68
 
|1244
 
|----
 
|
 
|69
 
|1272
 
|----
 
|
 
|70
 
|1300
 
|----
 
|
 
|71
 
|1328
 
|----
 
|
 
|72
 
|1356
 
|----
 
|
 
|73
 
|1384
 
|----
 
|
 
|74
 
|1412
 
|----
 
|
 
|75
 
|1440
 
|----
 
|
 
|76
 
|1469
 
|----
 
|
 
|77
 
|1498
 
|----
 
|
 
|78
 
|1527
 
|----
 
|
 
|79
 
|1556
 
|----
 
|
 
|80
 
|1584
 
|----
 
|
 
|81
 
|1613
 
|----
 
|
 
|82
 
|1643
 
|----
 
|
 
|83
 
|1673
 
|----
 
|
 
|84
 
|1704
 
|----
 
|
 
|85
 
|1736
 
|----
 
|
 
|86
 
|1768
 
|----
 
|
 
|87
 
|1801
 
|----
 
|
 
|88
 
|1834
 
|----
 
|
 
|89
 
|1868
 
|----
 
|
 
|90
 
|1903
 
|----
 
|
 
|91
 
|1938
 
|----
 
|
 
|92
 
|1974
 
|----
 
|
 
|93
 
|2000
 
|----
 
|
 
|94
 
|2000
 
|----
 
|
 
|95
 
|2000
 
|----
 
|
 
|96
 
|2000
 
|----
 
|
 
|97
 
|2000
 
|----
 
|
 
|98
 
|2000
 
|----
 
|
 
|122
 
|2000
 
 
 
|}
 
|}
 
|}
 
|}

Latest revision as of 20:35, 4 March 2010




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


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50% This document has been partially completed.

Mechanics This document is about game mechanics.

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Game Mechanics

The creature factor is a value assigned to each creature based on its current challenge level. These values are used in the calculation of trapping experience, harvesting experience as well as harvesting yields. A creature level can be an integer or float depending on if it is an adult or baby. Baby creatures spawn as a fractional amount of their adult cl and as a result, this value carries over into the creature factor as a decimal. The amount of difference between the previous creature factor level and next nearest whole number creature factor level is what the creature factor will be for the baby. Creator Factors cap at 2000 somewhere between challenge level 80 and 95. Beyond CL 95, creatures presumably gain no further bonuses to their harvest yield or scouting experience amount.

Note: much of this chart was improvised using known trapping and harvest exp values and then predicting reasonable incrementation.

The equation that the ANH core will use will be something along the order of:

Creature Factor = 0.1322(Challenge Level)^2 + 9.6078(Challenge Level) - 28.103
Baby Creature Factor = (Adult Creature Factor)/2

With modifiers to ensure that it never goes beyond 2000. Some of the lower values are also modified as such:

Challenge Levels Experience
1 7
2 16
3 23
4 27
5 34
6 42
7 50
8 59

Source References

Source Source in Context