Difference between revisions of "Hiring (Skill Modifier)"

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(Source References)
 
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As the hiring skill mod increases, the player is allowed to have more types of vendors and greater customization features for them.
 
  
Creating a vendor is done by going to a house terminal and selecting Create Vendor in the radial option. You will prompted and given  choices as to which type of vendor to create. Vendors can be named after this selection from the prompt that follows. The vendor will be placed in your inventory.
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Hiring skill allows a player to begin placing vendors. As the hiring skill mod increases, the player is allowed to have more types of vendors and greater customization features for them.  
The vendor may be dropped from inventory via the drop radial over the object, at any place inside the structure however it cannot be picked up and moved again after it has been placed. If you mess this up you will have to remove the vendor and create a new one). You can rotate the vendor's position in one of two ways. The rotate menu item on the radial menu for the vendor will rotate the vendor 90 degrees each time. The /rotate command will allow you to rotate the vendor free form any amount you desire. To obtain vendor functions and place items a vendor must be initialized.  To do this you must choose "Initialize Vendor" from the radial menu. This links the vendor into the vendor database system and sets it up for business. Vendors require a maintenance fee to continue to operate.  This fee is 15 credits every hour. If maintenance fees are not paid then the vendor will gradually begin to 'decay' from a score of 100 percent and once it hits zero it will dissapear along with any item that may be on it.  Vendors decay at a rate of 1% of their score for every 60min (maintenance cycle). The player can repair a vendor by the pay maintenance radial on the vendor. Each point of decay costs 30 additional credits added to the maintenance charge for that turn in order to repair it.  Vendor decay does not occur until the vendor has been initialized.  
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== Vendor Types Allowed ==
  
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Below are the types of vendors gained when a player reaches a particular hiring mod value.
  
  
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* Hiring +10: Terminal - Bulky
  
''' Types of vendors and Options'''
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* Hiring +20: Droid - Robo Bartender
  
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* Hiring +30: Terminal - Standard; NPC
  
Business 3: Bulky Terminal
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* Hiring +50: Terminal - Small; Droid - EG-6 Power Droid;
  
Business 4: Robo Bartender Droid
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* Hiring +60: Droid - WED Treadwell Droid
  
Novice Vendor: Bazaar Terminal, Random NPC (Random Player Race, Selectable Male/Female)
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* Hiring +75: Terminal - Fancy
  
Hiring 1: Power Droid, Player Character NPCs (selectable now)
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* Hiring +90: Terminal - Slim; Droid - 2-1B Surgical Droid
  
Hiring 2: Bank Terminal, Treadwell Droid, Additional NPC (devaronian, ishi tib, nikto, weequay) (Race list to be added)
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* Hiring +100: Droid - Protocol Droid
  
Hiring 3: Fancy (Travel) Terminal
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== Vendor Customization Options Allowed ==
  
Hiring 4: Surgical Droid
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Below are the types of vendor customization options allowed when a player reaches a particular hiring mod value.
  
Master Merchant: Protocol Droid (C3PO type)
 
  
I'm a Novice Merchant. Now what? First of all Congratulations you have become a merchant. Now the real fun can begin. Novice merchant grants you two new vendor types and allows you to operate up to three vendors with item limits of up to 750. This is important because all of your skills in the Merchant skill tree are gained through Merchant XP and this is primarily generated by your vendors. The two new vendor types are Standard which looks surprisingly like a bazaar terminal, and Random NPC. The NPC vendor will look like any of the player creatable races. You are not given a choice at this level. The race, gender and appearance of the vendor will be random. To get a specific type you will have to create and destroy them until you find something you are happy with. Other than appearance the vendors all operate the same.
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* Hiring +10:
  
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* Hiring +20:
  
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* Hiring +30: NPC - Random Player Race, Random Gender
  
Hiring I: Each level of hiring gives you new options for controlling the appearance of your vendors. Hiring I grants you the right to select a specific race from the available player races (Bothan, Human, Mon Cal, Rodian, Trandoshan, Twi'lek, Wookiee and Zabrek) as well as grant you the ability to place a new terminal called Small which looks like the banking terminal and a new droid the EG-6 Power Droid.View All Vendors
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* Hiring +50: NPC - Bothan, Human, Mon Cal, Rodian, Trandoshan, Twi'lek, Wookiee and Zabrek
  
Hiring II: Gives you the droid WED Treadwell, plus the NPC races of Aqualish, Bith,Devaronian, Gran, Ishi Tib,Ithorian, Nikto,Quarren,Sullustan, and Weequay.
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* Hiring +60: Droid - WED Treadwell; NPC - Aqualish, Bith,Devaronian, Gran, Ishi Tib,Ithorian, Nikto,Quarren,Sullustan, and Weequay
  
Hiring III: Give you the terminal called Fancy which looks like the ticket terminals.
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* Hiring +75:
  
Hiring IV: Gives you a terminal called slim which looks like the standard mission terminal and the droid 21-B Surgical Droid. In addition you can now give items and clothing to most of your NPC vendors (Ithorians can't wear any of the clothes in the game because of their shape). When you give the clothing to the vendor it will wear it, replacing the clothes it is wearing at the time. Once you give an item or clothing to the vendor you cannot retrieve it.
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* Hiring +90: NPC - Customize Uniform
  
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* Hiring +100:
  
  
  
  
<font size ="5">''' USING A VENDOR '''</font>
 
  
  
To use a vendor, one has to click on the "Use Vendor" which will bring up the vendor interface below:
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== System Messages ==
  
  
  
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== Radials ==
  
''' For Sale: '''
 
  
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== Formulas ==
  
The default screen is the For Sale screen. This will list all the items you have for sale on your vendor. The first thing you will notice is that there is nothing listed (even if You have previously listed things for sale) don't panic. The vendor interface doesn't load the items by default to increase speed. Hit refresh or change the category and it will come right up. The second thing you will probably notice is that at the top left are four zones (Galaxy,Planet, Region, Vendor ) selecting one of these allows you to see items not only on the vendor you are currently accessing but any of your vendors in the galaxy depending on the zone you pick. This defaults to the regional view and all vendors in the immediate area that belong to you will be shown. This can be very confusing when stocking or retrieving items or handling offers. Be careful that you have the vendor on the right zone before performing. Do not fear, your customers only see the items on the vendor they are looking at. You are the only one who has access to the other zones. At the bottom right is a button named "Sell an Item" click it and it will bring up a dialog with your inventory shown on the right side. You may pick something from your inventory. Put in a price and optionally a description and click the "Sell Item" button. The item will go up for sale on your vendor. Congratulations now all you need is a buyer. Items placed for sale are on sale for 30 days. After 30 days they are removed from the for sale section and placed in your stock room. You must retrieve them or put them back up for sale within 30 days or they will be deleted by the vendor.
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==Source References==
  
The other button there beside the "Sell an Item" button is for withdrawing sales. Click on any sales item listed and click withdraw. The item will be placed in your stockroom. (more about that later) The Details button will show you all the particulars about the current item you have highlighted.
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{| align="center"
 
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{| class="anhsmalltable"
''' Offers: '''
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|- align="center" style="background-color:#ffffcc;"
 
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|width="100px"|'''Source'''||width="750px"|'''Source in Context'''
The offers tab will show you any items that have been offered for sale by visitors to your vendor. You can double click on the item to see details about it. Click "Buy" to purchase the item and have it put into your stockroom or "Reject" to send an email telling the buyer that you are not interested in purchasing the item. The seller should have 7 days to retrieve the item before it is deleted. No email is generated on an offer. You must check your offers manually to see if you have any. If you are online when the offer is made you will see a system message. No other notification is sent. Items purchased from this tab should go to the stockroom where they can be retrieved or put up for sale.
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|- align="center"
 
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||[[Bazaar 1 (Source)|Source 1]]||http://swg-services.station.sony.com/manual_detail.jsp?id=56910
 
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|- align="center"
 
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||[[Bazaar 2 (Source)|Source 2]]||http://soe.lithium.com/swg/board/message?board.id=merchant&message.id=30020
''' Stockroom: '''
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|- align="center"
 
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||[[Bazaar 3 (Source)|Source 3]]||http://soe.lithium.com/swg/board/message?board.id=merchant&message.id=16571&query.id=128097#M16571
 
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|- align="center"
The stockroom holds items purchased through the offers screen, and items withdrawn from sale (either by your manually or expired by the 30 day timer) The stockroom has a 30 day timer. Anything in the stockroom beyond 30 days is subject to deletion. Be very careful about storing items in your stockroom.
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||[[Bazaar 4 (Source)|Source 4]]||http://swg.warcry.com/scripts/columns/view_columns.phtml?site=13&id=1038
 
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|- align="center"
Caution: Be careful when deleting a vendor. You canot withdraw items into the stockroom and delete the vendor and still retain those items. Any item for sale, in the stockroom, or waiting to be purchased (offers) or picked up will be deleted when you remove the vendor.  
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||[[Bazaar 5 (Source)|Source 5]]||http://swgforums.swganh.org/viewtopic.php?search_id=267140922&t=57116
 
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|- align="center"
 
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||[[Bazaar 6 (Source)|Source 6]]||http://swgforums.swganh.org/viewtopic.php?search_id=1433446068&t=238979
 
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|- align="center"
 
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||[[Bazaar 7 (Source)|Source 7]]||http://swgforums.swganh.org/viewtopic.php?search_id=1433446068&t=239021
 
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|- align="center"
 
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||[[Bazaar 8 (Source)|Source 8]]||http://swgforums.swganh.org/viewtopic.php?search_id=1528847356&t=239288
 
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|- align="center"
 
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||[[Bazaar 9 (Source)|Source 9]]||[[Hiring_Context_1_(Source)|Hiring Context 1]]
 
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|- align="center"
The third method of generating Merchant XP is customers viewing your vendor. Each person who visits your vendor and views the contents will grant you 50 xp. The limitation to this is that an individual cannot generate Merchant XP for you more often than once every 10 minutes.
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||[[Bazaar 10 (Source)|Source 10]]||[[Hiring_Context_2_(Source)|Hiring Context 2]]
 
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|- align="center"
Using only the first method of generating XP the trip from Business IV to Novice Merchant will be approximately 17 hours (using both of the two vendors you received by Business IV). You can shorten this by having friends view your vendors or pay access fees to your structure to generate extra XP. If you choose to wait for the vendor to generate it alone it will do so constantly whether you are on line or not. After a while the vendor will disappear from the world if no one is near it and return when someone shows up. During these times it will not generate XP, however as soon as it is loaded again by someone coming into the room it will calculate the XP it has missed and grant that XP to you all at one time.
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||[[Ability_Name 11 (Source)|Source 11]]||[[Hiring_Context_3_(Source)|Hiring Context 3]]
 
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|- align="center"
 
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||[[Ability_Name 12 (Source)|Source 12]]||[[Hiring_Context_4_(Source)|Hiring Context 4]]
 
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|- align="center"
 
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||[[Ability_Name 13 (Source)|Source 13]]||http://Link13
 
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|- align="center"
 
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||[[Ability_Name 14 (Source)|Source 14]]||http://Link14
 
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|- align="center"
 
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||[[Ability_Name 15 (Source)|Source 15]]||http://Link15
 
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|- align="center"
 
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||[[Ability_Name 16 (Source)|Source 16]]||http://Link16
 
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|- align="center"
 
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||[[Ability_Name 17 (Source)|Source 17]]||http://Link17
Anything in the stockroom on any of your vendors can be put up for sale on the vendor it is on. You cannot use the stockroom to transfer items from one vendor to another or to retrieve items from vendors other than the one you are using. Sometimes you are allowed to withdraw items from a vendor that is physically close to the vendor you are operating from, but this does not work all of the time. The best rule is that you must go to the vendor where the item is actually held in order to retrieve it.
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|- align="center"
 
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||[[Ability_Name 18 (Source)|Source 18]]||http://Link18
 
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|- align="center"
 
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||[[Ability_Name 19 (Source)|Source 19]]||http://Link19
 
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|- align="center"
 
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||[[Ability_Name 20 (Source)|Source 20]]||http://Link20
 
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|- align="center"
 
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||[[Ability_Name 21 (Source)|Source 21]]||http://Link21
I have all these skills, now what happens if I give them up? If you sacrifice your merchant skills which grant you the ability to place and operate vendors you will be unable to place any new items up for sale until you have the skill to operate the number of vendors you retain. So if you are a Master Merchant and have 12 vendors and you drop your Master skill you must surrender 2 vendors before you will be able to put any items up for sale on ANY of your vendors. The vendor will continue to sell your items to customers during this time, you simply won't be able to put items up for sale until you have either retrained the skills you gave up or removed vendors to get back to the number you have the skill to operate.
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|- align="center"
 
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||[[Ability_Name 22 (Source)|Source 22]]||http://Link22
 
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|- align="center"
 
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||[[Ability_Name 23 (Source)|Source 23]]||http://Link23
 
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|- align="center"
Ok, here's the official word on how things SHOULD be happening:
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||[[Ability_Name 24 (Source)|Source 24]]||http://Link24
 
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|- align="center"
Important Facts when managing your Vendor
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||[[Ability_Name 25 (Source)|Source 25]]||http://Link25
 
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|- align="center"
* Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor.
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|}
* If a vendor is “un-used” for a period of time, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused after this warning, the vendor gets deleted. The only events that constitute use are placing a new item for sale or a customer purchasing an item.
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|}
o If a vendor WITH ITEMS FOR SALE goes un-accessed for 100 days it will become endangered. If the vendor WITH ITEMS goes another 100 days, it will be removed.
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o If a vendor WITHOUT ITEMS FOR SALE goes un-accessed for 14 days it will become endangered. If the vendor WITHOUT ITEMS goes another 14 days, it will be removed.
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* Stockroom: The stockroom holds items purchased through the offers screen, and items withdrawn from sale (either by your manually or expired by the 30 day timer) The stockroom has a 30 day timer. Anything in the stockroom beyond 30 days is subject to deletion. Be very careful about storing items in your stockroom.
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* Caution: Be careful when deleting a vendor. You cannot withdraw items into the stockroom and delete the vendor and still retain those items. Any item for sale, in the stockroom, or waiting to be purchased (offers) or picked up will be deleted when you remove the vendor.
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== Formulas ==
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== Sources ==
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Latest revision as of 20:52, 6 May 2010

Skill Modifier - Hiring

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

As your hiring skill mod increases, the variety of vendors you can place improves. A high hiring skill mod gives the player access to new types of terminal, droid, and NPC vendors.

Related Tags

50% This document has been partially completed.

Skill Modifier This document is relates to a Skill Modifier.

Artisan This document is related to the Artisan Profession.

Merchant This document is related to the Merchant Profession.

Skill Mod Details

General Overview


Hiring skill allows a player to begin placing vendors. As the hiring skill mod increases, the player is allowed to have more types of vendors and greater customization features for them.


Vendor Types Allowed

Below are the types of vendors gained when a player reaches a particular hiring mod value.


  • Hiring +10: Terminal - Bulky
  • Hiring +20: Droid - Robo Bartender
  • Hiring +30: Terminal - Standard; NPC
  • Hiring +50: Terminal - Small; Droid - EG-6 Power Droid;
  • Hiring +60: Droid - WED Treadwell Droid
  • Hiring +75: Terminal - Fancy
  • Hiring +90: Terminal - Slim; Droid - 2-1B Surgical Droid
  • Hiring +100: Droid - Protocol Droid

Vendor Customization Options Allowed

Below are the types of vendor customization options allowed when a player reaches a particular hiring mod value.


  • Hiring +10:
  • Hiring +20:
  • Hiring +30: NPC - Random Player Race, Random Gender
  • Hiring +50: NPC - Bothan, Human, Mon Cal, Rodian, Trandoshan, Twi'lek, Wookiee and Zabrek
  • Hiring +60: Droid - WED Treadwell; NPC - Aqualish, Bith,Devaronian, Gran, Ishi Tib,Ithorian, Nikto,Quarren,Sullustan, and Weequay
  • Hiring +75:
  • Hiring +90: NPC - Customize Uniform
  • Hiring +100:




System Messages

Radials

Formulas

Source References

Source Source in Context
Source 1 http://swg-services.station.sony.com/manual_detail.jsp?id=56910
Source 2 http://soe.lithium.com/swg/board/message?board.id=merchant&message.id=30020
Source 3 http://soe.lithium.com/swg/board/message?board.id=merchant&message.id=16571&query.id=128097#M16571
Source 4 http://swg.warcry.com/scripts/columns/view_columns.phtml?site=13&id=1038
Source 5 http://swgforums.swganh.org/viewtopic.php?search_id=267140922&t=57116
Source 6 http://swgforums.swganh.org/viewtopic.php?search_id=1433446068&t=238979
Source 7 http://swgforums.swganh.org/viewtopic.php?search_id=1433446068&t=239021
Source 8 http://swgforums.swganh.org/viewtopic.php?search_id=1528847356&t=239288
Source 9 Hiring Context 1
Source 10 Hiring Context 2
Source 11 Hiring Context 3
Source 12 Hiring Context 4
Source 13 http://Link13
Source 14 http://Link14
Source 15 http://Link15
Source 16 http://Link16
Source 17 http://Link17
Source 18 http://Link18
Source 19 http://Link19
Source 20 http://Link20
Source 21 http://Link21
Source 22 http://Link22
Source 23 http://Link23
Source 24 http://Link24
Source 25 http://Link25
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