Difference between revisions of "Bone Armor Boots (Schematic)"

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(Schematic Image 1 (Ingredients))
(Details)
 
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==Details==
 
==Details==
  
 
+
{{CraftingSpec|Bone Armor Boots|A piece of bone armor. Bone armor comes from an armorsmith who has collected enough resources from the carcases of animals to create armor. Depending on the type of animal bone used, and the skill of the armorsmith, armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory. Most armor has encumberance and will decrease some of your maximum statistics when worn. Superior armor provides greater protection while minimizing this disadvantage.|12|Requires Generic Crafting Tool|3|130|136|General Crafting|Armor|Foot Armor|Engineering II: Hardware Design}}
 
+
 
+
{{CraftingSpec
+
|Bone Armor Boots
+
|Schematic Description
+
|12
+
|Requires Generic Crafting Tool
+
|1
+
|Schematic Granted XP
+
|130
+
|General Crafting
+
|Armor}}
+
  
 
== Schematic ==
 
== Schematic ==
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{| width="400" align="center"
 
{| width="400" align="center"
 
|{{CraftingSlot|res_bone.png|Auxiliary Coverage|Bone|15}}
 
|{{CraftingSlot|res_bone.png|Auxiliary Coverage|Bone|15}}
|{{CraftingSlot|res_hide.png|Body|ResourceName|Hide|15}}
+
|{{CraftingSlot|res_hide.png|Body|Hide|15}}
 
|-
 
|-
 
|{{CraftingSlot|res_hide.png|Inner Liner|Hide|15}}
 
|{{CraftingSlot|res_hide.png|Inner Liner|Hide|15}}
|{{CraftingSlot|res_inorganic.png|Hardware and Attachments|Metal|10}}
+
|{{CraftingSlot|res_metal.png|Hardware and Attachments|Metal|10}}
 
|-
 
|-
 
|{{CraftingSlot|res_petrochem_inert.png|Bindings and Reinforcement|Inert Petrochemical|5}}
 
|{{CraftingSlot|res_petrochem_inert.png|Bindings and Reinforcement|Inert Petrochemical|5}}
 
|{{CraftingSlot|res_hide.png|Padding|Hide|5}}
 
|{{CraftingSlot|res_hide.png|Padding|Hide|5}}
 
|-
 
|-
|{{CraftingSlot|res_component.png|Auxiliary Coverage 2|Fiberplast Panel|1}}
 
 
|{{CraftingSlot|res_component.png|Armor|Bone Armor Segment|1}}
 
|{{CraftingSlot|res_component.png|Armor|Bone Armor Segment|1}}
|-
+
|{{CraftingSlot|res_component.png|Load-bearing Harness|Synthethic Cloth|1}}
|{{CraftingSlot|res_component.png|Load-bearing Harness|Fiberplast Panel|1}}
+
|-
 
|{{CraftingSlot|res_component.png|Reinforcement|Fiberplast Panel|1}}
 
|{{CraftingSlot|res_component.png|Reinforcement|Fiberplast Panel|1}}
 
|}
 
|}
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D0%}}
+
||{{D75%}}
 
|-
 
|-
||{{ProfessionTagOther|ProfName}}
+
||{{ProfessionTagOther|Artisan}}
 
|-
 
|-
 
||{{Schematic}}
 
||{{Schematic}}
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|}
 
|}
  
 +
==Experimental Properties==
  
'''Completion Key'''
+
{{ExperimentalProps
 +
|ExpProperty01    = Experimental Durability
 +
|ExpSubProperty01 = Armor Action Encumbrance
 +
|attribute01a    = Malleability
 +
|value01a        = 50%
 +
|attribute01b    = Overall Quality
 +
|value01b        = 50%
 +
|ExpSubProperty02 = Armor Health Encumbrance
 +
|attribute02a    = Malleability
 +
|value02a        = 50%
 +
|attribute02b    = Overall Quality
 +
|value02b        = 50%
 +
|ExpSubProperty03 = Armor Integrity
 +
|attribute03a    = Overall Quality
 +
|value03a        = 50%
 +
|attribute03b    = Unit Toughness
 +
|value03b        = 50%
 +
|ExpSubProperty04 = Armor Mind Encumbrance
 +
|attribute04a    = Malleability
 +
|value04a        = 50%
 +
|attribute04b    = Overall Quality
 +
|value04b        = 50%
 +
|ExpProperty05    = Experimental Quality
 +
|ExpSubProperty05 = Armor Effectiveness
 +
|attribute05a    = Overall Quality
 +
|value05a        = 50%
 +
|attribute05b    = Shock Resistance
 +
|value05b        = 50%
 +
|ExpProperty06    = Experimental Resistance
 +
|ExpSubProperty06 = Armor Special Effectiveness
 +
|attribute06a    = Overall Quality
 +
|value06a        = 50%
 +
|attribute06b    = Shock Resistance
 +
|value06b        = 50%
 +
|ExpProperty07    = Misc
 +
|ExpSubProperty07 = Armor Special Integrity
 +
|attribute07a    = Overall Quality
 +
|value07a        = 50%
 +
|attribute07b    = Shock Resistance
 +
|value07b        = 50%
  
Mark the completion status based upon the following criteria:
 
  
1.  25% if text or schematic pic or 2nd source or item pic only<br><br>
 
2.  50% if any 2 of these are present: Schematic pic, 2nd Source, Item
 
 
Pic, text.<br><br>
 
3.  75% if 1 schematic pic, 1 item pic and text<br><br>
 
4. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text. <br>
 
 
==Experimental Properties==
 
 
{{ExperimentalProps
 
|ExpProperty01    = Experimental Property
 
|ExpSubProperty01 = Experimental SubProperty
 
|attribute01a    = Attribute 1
 
|value01a        = %
 
|attribute01b    = Attribute 2
 
|value01b        = %
 
|attribute01c    = Attribute 3
 
|value01c        = %
 
|attribute01d    = Attribute 4
 
|value01d        = %
 
|ExpProperty02    = Experimental Property
 
|ExpSubProperty02 = Experimental SubProperty
 
|attribute02a    = Attribute 1
 
|value02a        = %
 
|attribute02b    = Attribute 2
 
|value02b        = %
 
|attribute02c    = Attribute 3
 
|value02c        = %
 
|attribute02d    = Attribute 4
 
|value02d        = %
 
|ExpProperty03    = Experimental Property
 
|ExpSubProperty03 = Experimental SubProperty
 
|attribute03a    = Attribute 1
 
|value03a        = %
 
|attribute03b    = Attribute 2
 
|value03b        = %
 
|attribute03c    = Attribute 3
 
|value03c        = %
 
|attribute03d    = Attribute 4
 
|value03d        = %
 
|ExpProperty04    = Experimental Property
 
|ExpSubProperty04 = Experimental SubProperty
 
|attribute04a    = Attribute 1
 
|value04a        = %
 
|attribute04b    = Attribute 2
 
|value04b        = %
 
|attribute04c    = Attribute 3
 
|value04c        = %
 
|attribute04d    = Attribute 4
 
|value04d        = %
 
|ExpProperty05    = Experimental Property
 
|ExpSubProperty05 = Experimental SubProperty
 
|attribute05a    = Attribute 1
 
|value05a        = %
 
|attribute05b    = Attribute 2
 
|value05b        = %
 
|attribute05c    = Attribute 3
 
|value05c        = %
 
|attribute05d    = Attribute 4
 
|value05d        = %
 
|ExpProperty06    = Experimental Property
 
|ExpSubProperty06 = Experimental SubProperty
 
|attribute06a    = Attribute 1
 
|value06a        = %
 
|attribute06b    = Attribute 2
 
|value06b        = %
 
|attribute06c    = Attribute 3
 
|value06c        = %
 
|attribute06d    = Attribute 4
 
|value06d        = %
 
|ExpProperty07    = Experimental Property
 
|ExpSubProperty07 = Experimental SubProperty
 
|attribute07a    = Attribute 1
 
|value07a        = %
 
|attribute07b    = Attribute 2
 
|value07b        = %
 
|attribute07c    = Attribute 3
 
|value07c        = %
 
|attribute07d    = Attribute 4
 
|value07d        = %
 
|ExpProperty08    = Experimental Property
 
|ExpSubProperty08 = Experimental SubProperty
 
|attribute08a    = Attribute 1
 
|value08a        = %
 
|attribute08b    = Attribute 2
 
|value08b        = %
 
|attribute08c    = Attribute 3
 
|value08c        = %
 
|attribute08d    = Attribute 4
 
|value08d        = %
 
|ExpProperty09    = Experimental Property
 
|ExpSubProperty09 = Experimental SubProperty
 
|attribute09a    = Attribute 1
 
|value09a        = %
 
|attribute09b    = Attribute 2
 
|value09b        = %
 
|attribute09c    = Attribute 3
 
|value09c        = %
 
|attribute09d    = Attribute 4
 
|value09d        = %
 
|ExpProperty10    = Experimental Property
 
|ExpSubProperty10 = Experimental SubProperty
 
|attribute10a    = Attribute 1
 
|value10a        = %
 
|attribute10b    = Attribute 2
 
|value10b        = %
 
|attribute10c    = Attribute 3
 
|value10c        = %
 
|attribute10d    = Attribute 4
 
|value10d        = %
 
 
}}
 
}}
 
|}
 
|}
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Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is the following:
+
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
  
* Experimental Durability
 
** Armor Action Encumberance
 
*** 50% MA
 
*** 50% OQ
 
** Armor Health Encumberance
 
*** 50% MA
 
*** 50% OQ
 
** Armor Integrity
 
*** 50% OQ
 
*** 50% UT
 
** Armor Mind Encumberance
 
*** 50% MA
 
*** 50% OQ
 
  
* Experimental Quality
+
1. Auxiliary Coverage<br>
** Armor Effectiveness
+
2. Body<br>
*** 50% OQ
+
3. Inner Liner<br>
*** 50% SR
+
4. Hardware and Attachments<br>
 +
5. Bindings and Reinforcement<br>
 +
6. Padding<br>
 +
7. Armor<br>
 +
8. Load-bearing Harness<br>
 +
9. Reinforcement<br>
  
* Experimental Resistance
 
** Armor Special Effectiveness
 
*** 50% OQ
 
*** 50% SR
 
  
* Misc
+
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.
** Armor Special Integrity
+
*** 50% OQ
+
*** 50% SR
+
  
 
{| align="center"
 
{| align="center"
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic2).jpg|200px]]
+
||[[Image:BoneArmorBoots.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
+
||[[Image:BoneArmorBootsSWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
|-
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
+
| SourcePage01 = 1
| OriginalPageLink01 =  
+
| OriginalPageLink01 = http://www.swgalaxies.net/database/index.php?id=200
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 21:12, 9 May 2010





Schematic - Bone Armor Boots

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Bone Armor Boots
Data: A piece of bone armor. Bone armor comes from an armorsmith who has collected enough resources from the carcases of animals to create armor. Depending on the type of animal bone used, and the skill of the armorsmith, armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory. Most armor has encumberance and will decrease some of your maximum statistics when worn. Superior armor provides greater protection while minimizing this disadvantage.
Complexity: 12
Required Tool: Requires Generic Crafting Tool
Schematic Data Size: 3
Granted XP: 130
Practice XP: 136
XP Type: General Crafting
Crafting Tool Tab: Armor
Item Category: Foot Armor
Skill Required: Engineering II: Hardware Design


Schematic

Res bone.png
Auxiliary Coverage
Bone 15
Res hide.png
Body
Hide 15
Res hide.png
Inner Liner
Hide 15
Res metal.png
Hardware and Attachments
Metal 10
Res petrochem inert.png
Bindings and Reinforcement
Inert Petrochemical 5
Res hide.png
Padding
Hide 5
Res component.png
Armor
Bone Armor Segment 1
Res component.png
Load-bearing Harness
Synthethic Cloth 1
Res component.png
Reinforcement
Fiberplast Panel 1

Related Tags

75% This document is nearing completion.

Artisan This document is related to the Artisan Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Misc
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.


1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement


Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.

BoneArmorBoots-Schematic-2003.jpg

Schematic Image 2 (Attributes 1)

BoneArmorBoots.jpg

Schematic Image 3 (Attributes 2)

BoneArmorBootsSWGC.jpg

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://www.swgalaxies.net/database/index.php?id=200