Difference between revisions of "Armor Crafting (Game Mechanics)"

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Sockets are slots where any player, armorsmith or not, can drop skill attachment tapes (which are looted) into a piece of clothing. All wearable items with the exception of jewelry could have sockets spawned into them. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "Technique" line. For Bone Armor in the Engineering items, however, the number of sockets is governed by the level in the Engineering line of Artisan. The player needs Engineering 3 in order to obtain sockets in these items. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. For the armorsmith line, the player requires Technique 3 before items will spawn sockets on them. There was a change to socketing which makes it more unlikely to get 4-socketed items. The amount of sockets seems to be capped depending on what level of assembly the armorsmith/artisan has.  To learn more about skill attachments see [[Using Skill Attachments (Game Mechanics)|Using Skill Attachments]]
 
Sockets are slots where any player, armorsmith or not, can drop skill attachment tapes (which are looted) into a piece of clothing. All wearable items with the exception of jewelry could have sockets spawned into them. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "Technique" line. For Bone Armor in the Engineering items, however, the number of sockets is governed by the level in the Engineering line of Artisan. The player needs Engineering 3 in order to obtain sockets in these items. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. For the armorsmith line, the player requires Technique 3 before items will spawn sockets on them. There was a change to socketing which makes it more unlikely to get 4-socketed items. The amount of sockets seems to be capped depending on what level of assembly the armorsmith/artisan has.  To learn more about skill attachments see [[Using Skill Attachments (Game Mechanics)|Using Skill Attachments]]
  
== Item Categories ==
 
  
  
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'''Armor Resistances & Vulnerabilities'''
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Armors have a set number and type of damage to which they are vulnerable to or offer protection against.  This list can be found [[Armor Resistances (Game Mechanics)|here]].  This listing will show the base attributes to which armors and their respective segment components have prior to any additional layers being applied which may restructure the given base types for the armor.
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== Item Categories ==
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[[Armor Resistances (Game Mechanics)|Armor Resistances]]<br>
 
[[Armorsmith Layer Component Crafting (Game Mechanics)|Armorsmith Layer Component Crafting]]<br>
 
[[Armorsmith Layer Component Crafting (Game Mechanics)|Armorsmith Layer Component Crafting]]<br>
 
[[Armorsmith Segment Component Crafting (Game Mechanics)|Armorsmith Segment Component Crafting]]<br>
 
[[Armorsmith Segment Component Crafting (Game Mechanics)|Armorsmith Segment Component Crafting]]<br>
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[[Chitin Armor Crafting (Game Mechanics)|Chitin Armor Crafting]]<br>
 
[[Chitin Armor Crafting (Game Mechanics)|Chitin Armor Crafting]]<br>
 
[[Composite Armor Crafting (Game Mechanics)|Composite Armor Crafting]]<br>
 
[[Composite Armor Crafting (Game Mechanics)|Composite Armor Crafting]]<br>
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[[Crafted Armor Components (Game Mechanics)|Crafted Armor Components]]<br>
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[[Imperial Faction Armor (Game Mechanics)|Imperial Faction Armor]]<br>
 
[[Ithorian Defender Armor Crafting (Game Mechanics)|Ithorian Defender Armor Crafting]]<br>
 
[[Ithorian Defender Armor Crafting (Game Mechanics)|Ithorian Defender Armor Crafting]]<br>
 
[[Ithorian Guardian Armor Crafting (Game Mechanics)|Ithorian Guardian Armor Crafting]]<br>
 
[[Ithorian Guardian Armor Crafting (Game Mechanics)|Ithorian Guardian Armor Crafting]]<br>
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[[Kashyyykian Ceremonial Armor Crafting (Game Mechanics)|Kashyyykian Ceremonial Armor Crafting]]<br>
 
[[Kashyyykian Ceremonial Armor Crafting (Game Mechanics)|Kashyyykian Ceremonial Armor Crafting]]<br>
 
[[Kashyyykian Hunting Armor Crafting (Game Mechanics)|Kashyyykian Hunting Armor Crafting]]<br>
 
[[Kashyyykian Hunting Armor Crafting (Game Mechanics)|Kashyyykian Hunting Armor Crafting]]<br>
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[[Looted Armor Components (Game Mechanics)|Looted Armor Components]]<br>
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[[Looted Armor Enhancements (Game Mechanics)|Looted Armor Enhancements]]<br>
 
[[Mabari Armor Crafting (Game Mechanics)|Mabari Armor Crafting]]<br>
 
[[Mabari Armor Crafting (Game Mechanics)|Mabari Armor Crafting]]<br>
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[[Mandalorian Armor Crafting (Game Mechanics)|Mandalorian Armor Crafting]]<br>
 
[[Padded Armor Crafting (Game Mechanics)|Padded Armor Crafting]]<br>
 
[[Padded Armor Crafting (Game Mechanics)|Padded Armor Crafting]]<br>
 
[[RIS Armor Crafting (Game Mechanics)|R.I.S Armor Crafting]]<br>
 
[[RIS Armor Crafting (Game Mechanics)|R.I.S Armor Crafting]]<br>
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[[Tantel Armor Crafting (Game Mechanics)|Tantel Armor Crafting]]<br>
 
[[Ubese Armor Crafting (Game Mechanics)|Ubese Armor Crafting]]<br>
 
[[Ubese Armor Crafting (Game Mechanics)|Ubese Armor Crafting]]<br>
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[[Personal Shield Generator Crafting (Game Mechanics)|Personal Shield Generator Crafting]]<br>
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[[Misc Armorsmith Item Crafting (Game Mechanics)|Misc Armorsmith Item Crafting]]<br>
  
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(Lists of craftable items)
  
 
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[[Armor Component Listing (Game Mechanics)|Armor Component Listing]]<br>
[[Misc Armorsmith Item Crafting (Game Mechanics)|Misc Armorsmith Item Crafting]]<br>
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[[Armor Enhancement Listing (Game Mechanics)|Armor Enhancement Listing]]<br>
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[[Crafted Armor Listing (Game Mechanics)|Crafted Armor Listing]]<br>
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[[Looted Armor Component Listing (Game Mechanics)|Looted Armor Component Listing]]<br>
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[[RIS Armor Quest Rewards (Game Mechanics)|RIS Armor Quest Rewards]]<br>
  
 
==Source References==
 
==Source References==
  
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = 1
| OriginalPageLink01 =  
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| OriginalPageLink01 = http://web.archive.org/web/20041205221515/http://www.rogueslanding.com/wildside/armorpgs/faq.html
| SourcePage02 =  
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| SourcePage02 = 2
| OriginalPageLink02 =  
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| OriginalPageLink02 = http://swgforums.swganh.org/viewtopic.php?search_id=1131180814&t=52633
| SourcePage03 =  
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| SourcePage03 = 3
| OriginalPageLink03 =  
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| OriginalPageLink03 = http://swgforums.swganh.org/viewtopic.php?search_id=1131180814&t=52220
| SourcePage04 =  
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| SourcePage04 = Complete Guide
| OriginalPageLink04 =  
+
| OriginalPageLink04 = http://swgforums.swganh.org/viewtopic.php?t=41419
| SourcePage05 =  
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| SourcePage05 = Decay
| OriginalPageLink05 =  
+
| OriginalPageLink05 = http://swgforums.swganh.org/viewtopic.php?search_id=841506677&t=49346
 
| SourcePage06 =  
 
| SourcePage06 =  
 
| OriginalPageLink06 =  
 
| OriginalPageLink06 =  

Latest revision as of 09:31, 28 May 2010




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Armor Crafting Mechanics

All armor with the exception of bone armor, uses Armor Experimentation points in order to experiment on these items. Artisans use Artisan Experimentation points for Bone Armor. Experimentation on armor works the same for both artisan and armorsmith, with only a few exceptions, these being Composite Armor, Kashyyykian Hunting Armor, and Ithorian Sentinel Armor which use a slightly different experimentation process than other armors. Although armors do accept certain tailor components such as synthetic cloth and fiber panels, the Bio-engineered tissue enhancements on these items do not carry over into armor. Tissue enhancements only affect clothing items in the artisan/tailor lines.


Sockets


Sockets are slots where any player, armorsmith or not, can drop skill attachment tapes (which are looted) into a piece of clothing. All wearable items with the exception of jewelry could have sockets spawned into them. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "Technique" line. For Bone Armor in the Engineering items, however, the number of sockets is governed by the level in the Engineering line of Artisan. The player needs Engineering 3 in order to obtain sockets in these items. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. For the armorsmith line, the player requires Technique 3 before items will spawn sockets on them. There was a change to socketing which makes it more unlikely to get 4-socketed items. The amount of sockets seems to be capped depending on what level of assembly the armorsmith/artisan has. To learn more about skill attachments see Using Skill Attachments


Armor Resistances & Vulnerabilities


Armors have a set number and type of damage to which they are vulnerable to or offer protection against. This list can be found here. This listing will show the base attributes to which armors and their respective segment components have prior to any additional layers being applied which may restructure the given base types for the armor.

Item Categories

Armor Resistances
Armorsmith Layer Component Crafting
Armorsmith Segment Component Crafting
Bone Armor Crafting
Chitin Armor Crafting
Composite Armor Crafting
Crafted Armor Components
Imperial Faction Armor
Ithorian Defender Armor Crafting
Ithorian Guardian Armor Crafting
Ithorian Sentinel Armor Crafting
Kashyyykian Black Mountain Armor Crafting
Kashyyykian Ceremonial Armor Crafting
Kashyyykian Hunting Armor Crafting
Looted Armor Components
Looted Armor Enhancements
Mabari Armor Crafting
Mandalorian Armor Crafting
Padded Armor Crafting
R.I.S Armor Crafting
Tantel Armor Crafting
Ubese Armor Crafting
Personal Shield Generator Crafting
Misc Armorsmith Item Crafting

(Lists of craftable items)

Armor Component Listing
Armor Enhancement Listing
Crafted Armor Listing
Looted Armor Component Listing
RIS Armor Quest Rewards

Source References

Source Source in Context
1 http://web.archive.org/web/20041205221515/http://www.rogueslanding.com/wildside/armorpgs/faq.html
2 http://swgforums.swganh.org/viewtopic.php?search_id=1131180814&t=52633
3 http://swgforums.swganh.org/viewtopic.php?search_id=1131180814&t=52220
Complete Guide http://swgforums.swganh.org/viewtopic.php?t=41419
Decay http://swgforums.swganh.org/viewtopic.php?search_id=841506677&t=49346
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