Difference between revisions of "Combat Medic (Profession)"
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Combat Medic is a hybrid profession that branches off from Scout and Medic. Combat Medic abilities are designed around crafting and using various ranged poisons, diseases and heals. | Combat Medic is a hybrid profession that branches off from Scout and Medic. Combat Medic abilities are designed around crafting and using various ranged poisons, diseases and heals. | ||
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− | + | == Combat Medic Features == | |
− | + | ||
− | + | * [[Combat Medic Crafting (Game Mechanics)|Combat Medic Crafting]] | |
+ | * [[Medic Crafting (Game Mechanics)|Medic Crafting]]<br> | ||
+ | * [[Medical Rating (Game Mechanics)|Medical Rating]]<br> | ||
+ | * [[Apply Disease (Ability)|Apply Disease]] | ||
+ | * [[Apply Poison (Ability)|Apply Poison]] | ||
+ | * [[Ranged Stimpack Usage (Game Mechanics)|Ranged Stimpack]] | ||
+ | * [[Area Stimpack Usage (Game Mechanics)|Area Stimpack]] | ||
+ | * [[Heal Mind (Ability)|Heal Mind]] | ||
+ | * [[Place Hospital (Ability)|Place Hospital]] | ||
− | + | == Experience == | |
− | 2 | + | |
− | + | ||
− | + | There are 2 types of experience types available to the Combat Medic profession, Medical and Medine Crafting. | |
+ | |||
+ | |||
+ | Medical | ||
+ | |||
+ | * Healing player target Health & Action pools (Self Healing isn't counted) | ||
+ | * Apply Disease | ||
+ | * Apply Poison | ||
+ | |||
+ | |||
+ | |||
+ | Medicine Crafting | ||
+ | |||
+ | * Crafting medical objects | ||
== Getting Started == | == Getting Started == | ||
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<p> | <p> | ||
* Allakhazam [http://swg.allakhazam.com/db/bestiary.html?action=search&name=&aggro=Either&type=4&killer=Either&ttype=12&stalk=Either&planet=0&tame=Either&city=0&herd=Either&sortby=Name&pack=Either&minlev=&maxlev=&range=Either&meat=0&hide=0&milk=0&nonglobal=0] | * Allakhazam [http://swg.allakhazam.com/db/bestiary.html?action=search&name=&aggro=Either&type=4&killer=Either&ttype=12&stalk=Either&planet=0&tame=Either&city=0&herd=Either&sortby=Name&pack=Either&minlev=&maxlev=&range=Either&meat=0&hide=0&milk=0&nonglobal=0] | ||
− | * Combat Medic FAQ [http://swgforums.swganh.org/viewtopic.php?t=131589] | + | * Combat Medic FAQ [http://swgforums.swganh.org/viewtopic.php?t=131589][http://web.archive.org/web/20050403160458/http://www.iootnega.com/CombatMedic/faq.asp] |
+ | * Useful information [http://swgforums.swganh.org/viewtopic.php?search_id=546931663&t=130451] [http://swgforums.swganh.org/viewtopic.php?search_id=106041216&t=131801] | ||
</p> | </p> | ||
<br> | <br> | ||
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* PsionicHawk [http://swgforums.swganh.org/profile.php?mode=viewprofile&u=1983] | * PsionicHawk [http://swgforums.swganh.org/profile.php?mode=viewprofile&u=1983] | ||
* vortexala [http://swgforums.swganh.org/profile.php?mode=viewprofile&u=13425] | * vortexala [http://swgforums.swganh.org/profile.php?mode=viewprofile&u=13425] | ||
+ | <br> | ||
+ | '''Useful Information''': | ||
+ | * Cannot loot mob if killed by poison only [http://swg.allakhazam.com/db/guides.html?guide=180] | ||
+ | * Resource experimentation changes in patch 4 [http://wiki2.swganh.org/index.php/Publish_4_Notes:_13_November_03#Professions] |
Latest revision as of 16:27, 29 May 2010
Profession - Combat Medic
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Skill Tree |
Related Tags
|
Profession Overview
Combat Medic is a hybrid profession that branches off from Scout and Medic. Combat Medic abilities are designed around crafting and using various ranged poisons, diseases and heals.
Combat Medic Features
- Combat Medic Crafting
- Medic Crafting
- Medical Rating
- Apply Disease
- Apply Poison
- Ranged Stimpack
- Area Stimpack
- Heal Mind
- Place Hospital
Experience
There are 2 types of experience types available to the Combat Medic profession, Medical and Medine Crafting.
Medical
- Healing player target Health & Action pools (Self Healing isn't counted)
- Apply Disease
- Apply Poison
Medicine Crafting
- Crafting medical objects
Getting Started
You can find a Combat Medic trainer in one of the following locations:
CorelliaCoronet (-71, -4450)
Talus |
NabooKaadara (5080, 6655)
TatooineMos Eisley (3533, -4753) |
RoriNarmle (-5108, -2221)
LokNym's Stronghold (583, 5100)
|
Skill Modifiers
- Combat Medic Effectiveness
- Combat Medicine Assembly
- Combat Medicine Experimentation
- Combat Medicine Use
- Healing Range
- Ranged Injury Treatment Speed
Abilities
|
Schematics Granted
Single Target Diseases
Single Target Poisons |
Area Poisons
Area Diseases
Ranged Stims
Area Stims |
Components |
Community Information
Combat Medic Forum:
http://swgforums.swganh.org/index.php?f=110
Trainer Locations:
Former Correspondents:
Useful Information: