Difference between revisions of "Combat Medic (Profession)"

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(Profession Overview)
(Community Information)
 
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'''Game Mechanics'''<br>
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== Combat Medic Features ==
1. [[Healing Checks(Game Mechanics)|Healing & the GCW]]<br>
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2. [[Medic Crafting (Game Mechanics)|Medic Crafting]]<br>
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* [[Combat Medic Crafting (Game Mechanics)|Combat Medic Crafting]]
3. [[Medic Experience (Game Mechanics)|Medic Experience]]<br>
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* [[Medic Crafting (Game Mechanics)|Medic Crafting]]<br>
4. [[Medical Rating (Game Mechanics)|Medical Rating]]<br>
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* [[Medical Rating (Game Mechanics)|Medical Rating]]<br>
5. [[Assembly Mechanics (Game Mechanics)|Assembly Mechanics]]<br>
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* [[Apply Disease (Ability)|Apply Disease]]
6. [[Experimentation Mechanics (Game Mechanics)|Experimentation Mechanics]]<br>
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* [[Apply Poison (Ability)|Apply Poison]]
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* [[Ranged Stimpack Usage (Game Mechanics)|Ranged Stimpack]]
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* [[Area Stimpack Usage (Game Mechanics)|Area Stimpack]]
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* [[Heal Mind (Ability)|Heal Mind]]
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* [[Place Hospital (Ability)|Place Hospital]]
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== Experience ==
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There are 2 types of experience types available to the Combat Medic profession, Medical and Medine Crafting.
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Medical
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* Healing player target Health & Action pools (Self Healing isn't counted)
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* Apply Disease
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* Apply Poison
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Medicine Crafting
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* Crafting medical objects
  
 
== Getting Started ==
 
== Getting Started ==
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* Allakhazam [http://swg.allakhazam.com/db/bestiary.html?action=search&name=&aggro=Either&type=4&killer=Either&ttype=12&stalk=Either&planet=0&tame=Either&city=0&herd=Either&sortby=Name&pack=Either&minlev=&maxlev=&range=Either&meat=0&hide=0&milk=0&nonglobal=0]
 
* Allakhazam [http://swg.allakhazam.com/db/bestiary.html?action=search&name=&aggro=Either&type=4&killer=Either&ttype=12&stalk=Either&planet=0&tame=Either&city=0&herd=Either&sortby=Name&pack=Either&minlev=&maxlev=&range=Either&meat=0&hide=0&milk=0&nonglobal=0]
* Combat Medic FAQ [http://swgforums.swganh.org/viewtopic.php?t=131589]
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* Combat Medic FAQ [http://swgforums.swganh.org/viewtopic.php?t=131589][http://web.archive.org/web/20050403160458/http://www.iootnega.com/CombatMedic/faq.asp]
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* Useful information [http://swgforums.swganh.org/viewtopic.php?search_id=546931663&t=130451] [http://swgforums.swganh.org/viewtopic.php?search_id=106041216&t=131801]
 
</p>
 
</p>
 
<br>
 
<br>
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* PsionicHawk [http://swgforums.swganh.org/profile.php?mode=viewprofile&u=1983]
 
* PsionicHawk [http://swgforums.swganh.org/profile.php?mode=viewprofile&u=1983]
 
* vortexala [http://swgforums.swganh.org/profile.php?mode=viewprofile&u=13425]
 
* vortexala [http://swgforums.swganh.org/profile.php?mode=viewprofile&u=13425]
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<br>
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'''Useful Information''':
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* Cannot loot mob if killed by poison only [http://swg.allakhazam.com/db/guides.html?guide=180]
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* Resource experimentation changes in patch 4 [http://wiki2.swganh.org/index.php/Publish_4_Notes:_13_November_03#Professions]

Latest revision as of 16:27, 29 May 2010

Profession - Combat Medic

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Skill Tree

Master Combat Medic
Master Ranged Healing Distance
Master Ranged Healing Speed
Master Combat Medicine Crafting
Master Combat Medic Support
Expert Ranged Healing Distance
Expert Ranged Healing Speed
Expert Combat Medicine Crafting
Expert Combat Medic Support
Advanced Ranged Healing Distance
Advanced Ranged Healing Speed
Advanced Combat Medicine Crafting
Advanced Combat Medic Support
Intermediate Ranged Healing Distance
Intermediate Ranged Healing Speed
Intermediate Combat Medicine Crafting
Intermediate Combat Medic Support
Novice Combat Medic

Related Tags

100% This document is complete.

Profession This document relates to a Profession.

Combat Medic This document is related to the Combat Medic Profession.

Profession Overview

Combat Medic is a hybrid profession that branches off from Scout and Medic. Combat Medic abilities are designed around crafting and using various ranged poisons, diseases and heals.


Combat Medic Features

Experience

There are 2 types of experience types available to the Combat Medic profession, Medical and Medine Crafting.


Medical

  • Healing player target Health & Action pools (Self Healing isn't counted)
  • Apply Disease
  • Apply Poison


Medicine Crafting

  • Crafting medical objects

Getting Started

You can find a Combat Medic trainer in one of the following locations:

Corellia

Coronet (-71, -4450)
Coronet (-118, -4446)
Doaba Guerfel (3274, 5415)
Tyrena (-4963, -2454)
Tyrena (-4997, -2485)






Talus

Nashal (4389, 5364)
Nashal (4505, 5169)

Naboo

Kaadara (5080, 6655)
Kaadara (5120, 6645)
Keren (1927, 2730)
Keren (1960, 2592)
Keren (1962, 2637)
Moenia (4945, -4921)
Moenia (4900, -4919)
Theed (-5025, 4181)
Theed (-4991, 4148)


Tatooine

Mos Eisley (3533, -4753)
Mos Entha (-3142, 2110)
Mos Espa (2931, 2121)

Rori

Narmle (-5108, -2221)
Narmle (-5153, -2218)
Restuss (5270, 5585)
Restuss (5315, 5581)







Lok

Nym's Stronghold (583, 5100)


Skill Modifiers

Abilities

Ability Details Ability Activation Ability Granted At Ability CRC
Apply Disease (Ability) /applydisease <target> Advanced Ranged Healing Distance Applydisease
Apply Poison (Ability) /applypoison <target> Novice Combat Medic Applypoison
Heal Mind (Ability) /healmind<target> Master Ranged Healing Speed Healmind
Place Hospital (Ability) [[ ]] Master Combat Medic [[ ]]

Schematics Granted

Single Target Diseases


Single Target Poisons

Area Poisons



Area Diseases

Ranged Stims


Area Stims

Components

Community Information

Combat Medic Forum:

http://swgforums.swganh.org/index.php?f=110


Trainer Locations:


Former Correspondents:

  • PsionicHawk [6]
  • vortexala [7]


Useful Information:

  • Cannot loot mob if killed by poison only [8]
  • Resource experimentation changes in patch 4 [9]