Difference between revisions of "Active Tranquilizers (Schematic)"
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==Details== | ==Details== | ||
+ | {{CraftingSpec|ActiveTranquilizers|These highly complex sensors, worn as patches on clothing, can identify a nearby animal and produce pheromones that target the animal's sympathetic nervous system. This calms the animal, possibly even during combat. | ||
− | + | '''(Casual Clothing made using this component gets a bonus to the Taming Wild & Vicious Creatures skill modifiers.)|25|Requires Specialized Crafting Tool and Crafting Station|1|160|168|Bio-Engineer Crafting|Tissue|Tissue Component|Tissue Engineering IV}} | |
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== Schematic == | == Schematic == | ||
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{|align="center" | {|align="center" | ||
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− | ||{{ | + | ||{{D75%}} |
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||{{ProfessionTagOther|Bio-Engineer}} | ||{{ProfessionTagOther|Bio-Engineer}} | ||
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==Schematic Image 3 (Attributes 2) == | ==Schematic Image 3 (Attributes 2) == | ||
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+ | NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above. (CU era schematics showed the correct percentages.) [http://www.spraticnet.com/forums/viewtopic.php?f=19&t=2754] | ||
{| align="center" | {| align="center" | ||
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− | ||[[Image: | + | ||[[Image:ActiveTranquilizersSWGC.jpg|200px]] |
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==Source References== | ==Source References== | ||
{{SourceReferences | {{SourceReferences | ||
− | | SourcePage01 = | + | | SourcePage01 = 1 |
− | | OriginalPageLink01 = | + | | OriginalPageLink01 = http://swg.allakhazam.com/db/abilities.html?swgability=1070 |
− | | SourcePage02 = | + | | SourcePage02 = 2 |
− | | OriginalPageLink02 = | + | | OriginalPageLink02 = http://web.archive.org/web/20050307100107/http://www.swgcraft.com/showschem.php?id=atranq |
| SourcePage03 = | | SourcePage03 = | ||
| OriginalPageLink03 = | | OriginalPageLink03 = |
Latest revision as of 10:45, 10 June 2010
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Schematic - Active Tranquilizers
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Schematic
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Mark the completion status based upon the following criteria: 1. 0% if text only or nothing at all. Experimental Properties
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