Difference between revisions of "Lightsource Furniture Crafting (Game Mechanics)"
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== Experimentation Lines == | == Experimentation Lines == | ||
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These items have 1 line of experimentation available. | These items have 1 line of experimentation available. | ||
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'''1. Experimental Quality:''' | '''1. Experimental Quality:''' | ||
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The Experimental Quality line depends on 50% DR and 50% OQ. Experimentation on this line will increase the Lifespan attribute on these items. | The Experimental Quality line depends on 50% DR and 50% OQ. Experimentation on this line will increase the Lifespan attribute on these items. | ||
== Item Attributes == | == Item Attributes == | ||
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'''Variation Of:''' | '''Variation Of:''' | ||
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
General Item Mechanics]] | General Item Mechanics]] | ||
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'''Volumn:''' | '''Volumn:''' | ||
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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'''Object Creator:''' | '''Object Creator:''' | ||
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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'''Serial Number:''' | '''Serial Number:''' | ||
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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'''Lifespan:''' | '''Lifespan:''' | ||
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This attribute appears on certain candles, and lamps and represents the amount of time that the item will remain functional (producing light) in Days, hours, minutes and seconds. The candle/lamp will continue to produce light until the lifespan reaches zero at which then the light source will be removed from the item. | This attribute appears on certain candles, and lamps and represents the amount of time that the item will remain functional (producing light) in Days, hours, minutes and seconds. The candle/lamp will continue to produce light until the lifespan reaches zero at which then the light source will be removed from the item. |
Latest revision as of 21:53, 18 June 2010
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Game Mechanics - Mechanics Category
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Lightsource Furniture Experimentation MechanicsItems Affected1. Candle 'Bestine' Experimentation LinesThese items have 1 line of experimentation available. 1. Experimental Quality: The Experimental Quality line depends on 50% DR and 50% OQ. Experimentation on this line will increase the Lifespan attribute on these items. Item AttributesVariation Of: This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. For more information about the Variation Of attribute, see General Item Mechanics Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Lifespan: This attribute appears on certain candles, and lamps and represents the amount of time that the item will remain functional (producing light) in Days, hours, minutes and seconds. The candle/lamp will continue to produce light until the lifespan reaches zero at which then the light source will be removed from the item. Source References
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