Difference between revisions of "Bone Armor Chest Plate (Schematic)"
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==Details== | ==Details== | ||
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{{CraftingSpec | {{CraftingSpec | ||
− | |Bone Armor Chest Plate | + | |Bone Armor Chest Plate|A piece of bone armor. Bone armor comes from an armorsmith who has collected enough resources from the carcases of animals to create armor. Depending on the type of animal bone used, and the skill of the armorsmith, armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory. Most armor has encumberance and will decrease some of your maximum statistics when worn. Superior armor provides greater protection while minimizing this disadvantage.|17|Requires Specialized Crafting Tool|3|490|514|General Crafting|Armor|Body Armor|Engineering IV: Complex Systems}} |
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− | |17 | + | |
− | |Requires Specialized Crafting Tool | + | |
− | |3 | + | |
− | |490 | + | |
− | |514 | + | |
− | |General Crafting | + | |
− | |Armor | + | |
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− | |Engineering IV: Complex Systems}} | + | |
== Schematic == | == Schematic == | ||
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{|align="center" | {|align="center" | ||
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− | ||{{ | + | ||{{D100%}} |
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||{{ProfessionTagOther|Artisan}} | ||{{ProfessionTagOther|Artisan}} | ||
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{{ExperimentalProps | {{ExperimentalProps | ||
|ExpProperty01 = Experimental Durability | |ExpProperty01 = Experimental Durability | ||
− | |ExpSubProperty01 = Armor Action | + | |ExpSubProperty01 = Armor Action Encumbrance |
|attribute01a = Malleability | |attribute01a = Malleability | ||
|value01a = 50% | |value01a = 50% | ||
|attribute01b = Overall Quality | |attribute01b = Overall Quality | ||
|value01b = 50% | |value01b = 50% | ||
− | |ExpSubProperty02 = Armor Health | + | |ExpSubProperty02 = Armor Health Encumbrance |
|attribute02a = Malleability | |attribute02a = Malleability | ||
|value02a = 50% | |value02a = 50% | ||
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|attribute03b = Unit Toughness | |attribute03b = Unit Toughness | ||
|value03b = 50% | |value03b = 50% | ||
− | |ExpSubProperty04 = Armor Mind | + | |ExpSubProperty04 = Armor Mind Encumbrance |
|attribute04a = Malleability | |attribute04a = Malleability | ||
|value04a = 50% | |value04a = 50% | ||
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− | 1. | + | 1. Auxiliary Coverage<br> |
2. Body<br> | 2. Body<br> | ||
3. Inner Liner<br> | 3. Inner Liner<br> | ||
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− | Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is | + | Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above. |
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{| align="center" | {| align="center" | ||
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{| align="center" | {| align="center" | ||
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− | ||[[Image: | + | ||[[Image:|200px]] |
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|valign=top| | |valign=top| | ||
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{| align="center" | {| align="center" | ||
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− | ||[[Image:|200px]] | + | ||[[Image:BoneArmorChestPlate.JPG|200px]] |
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Latest revision as of 16:11, 6 July 2010
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Schematic - Bone Armor Chest Plate
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Schematic |
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Experimental Properties
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