Difference between revisions of "Creature Harvesting (Skill Modifier)"
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= Skill Mod Details = | = Skill Mod Details = | ||
− | + | When a creature is harvested inside a cave, the yield is always 1 unit. The Scout experience earned is still calculated using the correct formula for that creature as if it were not inside a cave. [10] | |
This modifier controls the yield size of creature resources when using the harvestcorpse command. The modifier is affected by foods and grouping bonuses. | This modifier controls the yield size of creature resources when using the harvestcorpse command. The modifier is affected by foods and grouping bonuses. | ||
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== Formulas == | == Formulas == | ||
+ | |||
+ | |||
+ | Needs a formula | ||
+ | |||
+ | 1. account for skill modifier <br> | ||
+ | 2. account for group and ranger bonus<br> | ||
+ | 3. account for food modifier<br> | ||
+ | 4. account for droid harvesting modifier<br> | ||
+ | 5. account for resource density<br> | ||
+ | 6. account for creature factor | ||
== Sources == | == Sources == | ||
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− | ||[[Creature Harvesting 9 (Source)|Source 9]]||[[ | + | ||[[Creature Harvesting 9 (Source)|Source 9]]||[[http://soe.lithium.com/board/message?board.id=droid_engineer&message.id=104265#M104265 Source 9]] |
|- align="center" | |- align="center" |
Latest revision as of 13:09, 30 January 2011
Skill Modifier - Creature Harvesting
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DescriptionA higher number increases the amount of resources you will harvest from a creature. |
Related Tags
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Skill Mod Details
When a creature is harvested inside a cave, the yield is always 1 unit. The Scout experience earned is still calculated using the correct formula for that creature as if it were not inside a cave. [10]
This modifier controls the yield size of creature resources when using the harvestcorpse command. The modifier is affected by foods and grouping bonuses.
Formulas
Needs a formula
1. account for skill modifier
2. account for group and ranger bonus
3. account for food modifier
4. account for droid harvesting modifier
5. account for resource density
6. account for creature factor