Difference between revisions of "Light Lightning Cannon (Schematic)"

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==Details==
 
==Details==
 
+
{{CraftingSpec|Light Lightning Cannon|Emits bursts of concentrated electrical energy.|24|Requires Specialized Crafting Tool and Public Crafting Station| |380|399|Weapon Crafting|Weapon|Special Heavy Weapon|Master Firearms Crafting}}
 
+
 
+
 
+
{{CraftingSpec|Light Lightning Cannon|SchematicDescription|24|Requires Specialized Crafting Tool and Public Crafting Station|Schematic Data Size|SchematicGrantedXP|SchematicPracticedXP|Weapon Crafting|Weapon}}
+
  
 
== Schematic ==
 
== Schematic ==
  
 
{| width="400" align="center"
 
{| width="400" align="center"
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_steel.png|Weapon Frame Assembly|Steel|65}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_iron.png|Blaster Assembly Receiver Housing|Iron|35}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_metal.png|Conduction Mass|Metal|15}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_copper.png|pulse_insulator|Copper|25}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_ore_siliclastic.png|Shock Buffer|Siliclastic Ore|45}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_petrochem_inert.png|Weapon Grip and Trigger Assembly|Polymer|75}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_component.png|Blaster Power Handler Component|identical Blaster-power Handler from a factory crate|4}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_component.png|Ranged Weapon Barrel Component|Blaster-rifle Barrel|1}}
 
|-  
 
|-  
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_component.png|Ranged Weapon Scope Component (optional)|Weapon Scope|1}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_component.png|Ranged Weapon Rifle Stock Component (optional)|Rifle Stock|1}}
 
|}
 
|}
  
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
+
||{{D75%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Weaponsmith}}
 
||{{ProfessionTagOther|Weaponsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
|ExpProperty01    = Experimental Property
+
|ExpProperty01    = Experimental Damage
|ExpSubProperty01 = ExperimentalSubProperty
+
|ExpSubProperty01 = Attack Speed
|attribute01a    = Attribute1
+
|attribute01a    = Conductivity
|value01a        = %
+
|value01a        = 50%
|attribute01b    = Attribute2
+
|attribute01b    = Overall Quality
|value01b        = %
+
|value01b        = 50%
|attribute01c    = Attribute3
+
|ExpSubProperty02 = Maximum Damage
|value01c        = %
+
|attribute02a    = Conductivity
|attribute01d    = Attribute
+
|value02a        = 50%
|value01d        = %
+
|attribute02b    = Overall Quality
|ExpProperty02    = Experimental Property
+
|value02b        = 50%
|ExpSubProperty02 = ExperimentalSubProperty
+
|ExpSubProperty03 = Minimum Damage
|attribute02a    = Attribute1
+
|attribute03a    = Conductivity
|value02a        = %
+
|value03a        = 50%
|attribute02b    = Attribute2
+
|attribute03b    = Overall Quality
|value02b        = %
+
|value03b        = 50%
|attribute02c    = Attribute3
+
|ExpSubProperty04 = Wound Chance
|value02c        = %
+
|attribute04a    = Conductivity
|attribute02d    = Attribute4
+
|value04a        = 50%
|value02d        = %
+
|attribute04b    = Overall Quality
|ExpProperty03    = Experimental Property
+
|value04b        = 50%
|ExpSubProperty03 = ExperimentalSubProperty
+
|ExpProperty05    = Experimental Durability
|attribute03a    = Attribute1
+
|ExpSubProperty05 = Unit Integrity
|value03a        = %
+
|attribute05a    = Conductivity
|attribute03b    = Attribute2
+
|value05a        = 50%
|value03b        = %
+
|attribute05b    = Overall Quality
|attribute03c    = Attribute3
+
|value05b        = 50%
|value03c        = %
+
|ExpProperty06    = Experimental Efficiency
|attribute03d    = Attribute4
+
|ExpSubProperty06 = Attack Action Cost
|value03d        = %
+
|attribute06a    = Conductivity
|ExpProperty04    = Experimental Property
+
|value06a        = 50%
|ExpSubProperty04 = ExperimentalSubProperty
+
|attribute06b    = Overall Quality
|attribute04a    = Attribute1
+
|value06b        = 50%
|value04a        = %
+
|ExpSubProperty07 = Attack Health Cost
|attribute04b    = Attribute2
+
|attribute07a    = Conductivity
|value04b        = %
+
|value07a        = 50%
|attribute04c    = Attribute3
+
|attribute07b    = Overall Quality
|value04c        = %
+
|value07b        = 50%
|attribute04d    = Attribute4
+
|ExpSubProperty08 = Attack Mind Cost
|value04d        = %
+
|attribute08a    = Conductivity
|ExpProperty05    = Experimental Property
+
|value08a        = 50%
|ExpSubProperty05 = ExperimentalSubProperty
+
|attribute08b    = Overall Quality
|attribute05a    = Attribute1
+
|value08b        = 50%
|value05a        = %
+
|ExpProperty09    = Experimental Range
|attribute05b    = Attribute2
+
|ExpSubProperty09 = Medium Range Modifier
|value05b        = %
+
|attribute09a    = Conductivity
|attribute05c    = Attribute3
+
|value09a        = 50%
|value05c        = %
+
|attribute09b    = Overall Quality
|attribute05d    = Attribute4
+
|value09b        = 50%
|value05d        = %
+
|ExpSubProperty10 = Minimum Range Modifier
|ExpProperty06    = Experimental Property
+
|attribute10a    = Conductivity
|ExpSubProperty06 = ExperimentalSubProperty
+
|value10a        = 50%
|attribute06a    = Attribute1
+
|attribute10b    = Overall Quality
|value06a        = %
+
|value10b        = 50%
|attribute06b    = Attribute2
+
|value06b        = %
+
|attribute06c    = Attribute3
+
|value06c        = %
+
|attribute06d    = Attribute4
+
|value06d        = %
+
|ExpProperty07    = Experimental Property
+
|ExpSubProperty07 = ExperimentalSubProperty
+
|attribute07a    = Attribute1
+
|value07a        = %
+
|attribute07b    = Attribute2
+
|value07b        = %
+
|attribute07c    = Attribute3
+
|value07c        = %
+
|attribute07d    = Attribute4
+
|value07d        = %
+
|ExpProperty08    = Experimental Property
+
|ExpSubProperty08 = ExperimentalSubProperty
+
|attribute08a    = Attribute1
+
|value08a        = %
+
|attribute08b    = Attribute2
+
|value08b        = %
+
|attribute08c    = Attribute3
+
|value08c        = %
+
|attribute08d    = Attribute4
+
|value08d        = %
+
|ExpProperty09    = Experimental Property
+
|ExpSubProperty09 = ExperimentalSubProperty
+
|attribute09a    = Attribute1
+
|value09a        = %
+
|attribute09b    = Attribute2
+
|value09b        = %
+
|attribute09c    = Attribute3
+
|value09c        = %
+
|attribute09d    = Attribute4
+
|value09d        = %
+
|ExpProperty10    = Experimental Property
+
|ExpSubProperty10 = ExperimentalSubProperty
+
|attribute10a    = Attribute1
+
|value10a        = %
+
|attribute10b    = Attribute2
+
|value10b        = %
+
|attribute10c    = Attribute3
+
|value10c        = %
+
|attribute10d    = Attribute4
+
|value10d        = %
+
 
}}
 
}}
 
|}
 
|}
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
+
||[[Image:LightLightningCannonSWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
|-
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|-
 
|-
 
||[[Image:LightLC.jpg|200px]]
 
||[[Image:LightLC.jpg|200px]]
 +
|-
 +
||[[Image:LLCSpeedSliced.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
+
| SourcePage01 = 1
| OriginalPageLink01 =  
+
| OriginalPageLink01 = http://web.archive.org/web/20041211081803/http://swg.warcry.com/data/weapons/view.php?weapons=30
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 15:26, 4 July 2011





Schematic - Light Lightning Cannon

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Light Lightning Cannon
Data: Emits bursts of concentrated electrical energy.
Complexity: 24
Required Tool: Requires Specialized Crafting Tool and Public Crafting Station
Schematic Data Size:
Granted XP: 380
Practice XP: 399
XP Type: Weapon Crafting
Crafting Tool Tab: Weapon
Item Category: Special Heavy Weapon
Skill Required: Master Firearms Crafting


Schematic

Res steel.png
Weapon Frame Assembly
Steel 65
Res iron.png
Blaster Assembly Receiver Housing
Iron 35
Res metal.png
Conduction Mass
Metal 15
Res copper.png
pulse_insulator
Copper 25
Res ore siliclastic.png
Shock Buffer
Siliclastic Ore 45
Res petrochem inert.png
Weapon Grip and Trigger Assembly
Polymer 75
Res component.png
Blaster Power Handler Component
identical Blaster-power Handler from a factory crate 4
Res component.png
Ranged Weapon Barrel Component
Blaster-rifle Barrel 1
Res component.png
Ranged Weapon Scope Component (optional)
Weapon Scope 1
Res component.png
Ranged Weapon Rifle Stock Component (optional)
Rifle Stock 1

Related Tags

75% This document is nearing completion.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Damage
Attack Speed
Conductivity 50%
Overall Quality 50%
Maximum Damage
Conductivity 50%
Overall Quality 50%
Minimum Damage
Conductivity 50%
Overall Quality 50%
Wound Chance
Conductivity 50%
Overall Quality 50%
Experimental Durability
Unit Integrity
Conductivity 50%
Overall Quality 50%
Experimental Efficiency
Attack Action Cost
Conductivity 50%
Overall Quality 50%
Attack Health Cost
Conductivity 50%
Overall Quality 50%
Attack Mind Cost
Conductivity 50%
Overall Quality 50%
Experimental Range
Medium Range Modifier
Conductivity 50%
Overall Quality 50%
Minimum Range Modifier
Conductivity 50%
Overall Quality 50%

Schematic Image 1 (Ingredients)

200px

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

LightLightningCannonSWGC.jpg

Item Image 1

LightLightningCannon1.jpg

Item Image 2

LightLC.jpg
LLCSpeedSliced.jpg

Source References

Source Source in Context
1 http://web.archive.org/web/20041211081803/http://swg.warcry.com/data/weapons/view.php?weapons=30