Difference between revisions of "Take Cover (Ability)"

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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
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||strafe_system
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||/string/en/
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||combat_effects.stf
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''||'''Notes'''||'''Examples'''
 
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%TU tries to take cover, but it doesn't work very well.
 
%TU tries to take cover, but it doesn't work very well.
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%TU takes cover.
 
%TU takes cover.
 
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
  
 
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||counterattack
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||go_cover
 
||/string/en/
 
||/string/en/
 
||combat_effects.stf
 
||combat_effects.stf
 
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||+Counterattack+
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||+Cover+
 
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||[[Cover Flytext 1 (Example)|Example]]
  
 
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||no_cover
 
||/string/en/
 
||/string/en/
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||combat_effects.stf
 
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||-Cover-
 
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||[[Cover Flytext 2 (Example)|Example]]
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||strafed
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||/string/en/
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Latest revision as of 13:55, 20 August 2011

Ability - Take Cover

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/takecover: Taking Cover allows the use of certain sneak attacks and gives you additional defense. While in Cover, you can not move unless you have the Sneak skill.

Command: /takeCover
CommandQueue Entry: takecover (3903080B)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Marksman This document is related to the Marksman Profession.

Ability Breakdown & Details

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
cover_fail_single /string/en/ cbt_spam.stf internal_command_string You fail to take cover. Example
cover_success_single /string/en/ cbt_spam.stf internal_command_string You take cover. Example
strafe_system /string/en/ combat_effects.stf internal_command_string You have been forced from cover and delayed by a strafing attack. Example

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message Notes Examples

cover_fail

/string/en/

cbt_spam.stf

internal_command_string

You try to take cover.

%TU tries to take cover, but it doesn't work very well.

Example
cover_success

/string/en/

cbt_spam.stf

internal_command_string

You take cover.

%TU takes cover.

Fly Text

ID Path Filename Trigger Message Notes Examples
go_cover /string/en/ combat_effects.stf +Cover+ Example
no_cover /string/en/ combat_effects.stf -Cover- Example
strafed /string/en/ combat_effects.stf +Strafed+ Example

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 125
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0